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Old 03-01-2009, 08:55 AM   #221
CareBear

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Default Re: Empire Total War

i hope some of the modders of medieval 2 head over to empire, cos i bet they can make it so much more epic!


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Old 03-01-2009, 09:02 AM   #222
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Default Re: Empire Total War

Quote:
Originally Posted by NYgurkha View Post
Gazz your playing as the American Insurgents? O.o
yeah, long riflemen rock my world


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Old 03-01-2009, 10:50 AM   #223
NYgurkha

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how did you manage that?


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Old 03-01-2009, 11:39 AM   #224
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Default Re: Empire Total War

[Demo Mods] Land Battle Scenarios Here (now with easy one-click installation!) - Total War Center Forums


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Old 03-03-2009, 01:33 PM   #225
[R-MOD]Saobh
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Quote:
A little while ago I had a wee chat with Mark Sutherns, former PCGamer favourite and Associate Producer at The Creative Assembly on Empire: Total War. Amongst other things, and while stuffing our faces with assorted M&S sweet-goods, we spoke about the upcoming, post-release multiplayer campaign beta that's all set to make our Total War glands swell with joy.

The following took place in the hours between waking up and passing out after a massive sugar crash.

How does the flow of a turn work out? Does the same player always take their turn before the other or is there some way to even out the advantage of taking your turn first?

Right now it works as a simple turn-based mechanism with a time limit agreed and set by the players. It’s hard to say just how much of an advantage there is to taking your turn first. Over a grand campaign, I’m not sure how much of an advantage this will be. I’m sure that’s something that we can look to balance over the course of the beta if that becomes a major issue.


While one player is fighting a battle, what does the other player do in the meantime? Can they continue to make decisions on the campaign map, or are the locked into watching or taking part in the skirmish?


Right now we’re looking at the options available. Players will certainly have the option to take control of the AI armies in battle against their opponent. Another option we’re looking at is to allow a spectator mode on battles.

Are there any limitations in the two-player campaign that make it different from the single-player; things that for whatever reason couldn't be implemented across a multiplayer campaign?

The main issue that we’ll be looking at post-Empire is how we handle diplomacy between two players. The current system for player vs AI negotiations cannot be applied “as is” to a multiplayer scenario, so we will be adapting this for the beta and trying a few things out.

Are you looking to expand past the two-player option in subsequent updates?

Maybe but much depends on how the 1v1 campaign works out. The multiplayer campaign will become part of the Total War suite on offer in our games going forward, so the beta is very much the first step.

How does the fog of war work? Can the other human player see what moves you make out of their line of sight, or are you hidden like a standard AI?

Right now it will work as it does in the main campaign against the AI - the fog of war will mask the other player’s movement. However, we may adapt this by making an option available in diplomacy to aid players who are playing cooperatively against the AI in a campaign.

Where does the save game reside? Does each player get a duplicate?

The save game will reside with the host player. This works fine in a 1v1 situation since both players need to be online to play. Ideally players will have more than one 1v1 game on the go and so can have a number of games and opponents to play each time they log on.

What was the toughest part of implementing the multiplayer campaign?

To be honest, we won’t know that until the first phase of the beta is underway. Internally we have version of the multiplayer campaign up and running and we’ve had some challenges with this but I’m sure our biggest will present themselves once a public audience gets their hands on the first beta. That’s fine though – that’s the idea of running this as a beta so that we can refine what we have and introduce new ideas gradually with feedback from those who want this mode more than anyone – our community.
Total War with multiple personalities... | PC Format

The only acceptable 'Lone Wolf' you'll be allowed to play :
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Old 03-03-2009, 01:45 PM   #226
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Default Re: Empire Total War

ill be gettin my copy tomorrow!

as soon as i find my HMV voucher! xD


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Old 03-03-2009, 01:50 PM   #227
Rudd
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Default Re: Empire Total War

I'm trying to DL via steam right now, but the servers are so busy that it keeps forgetting I'm even logged on.

piece of crap is what steam is, wish I'd never used it...


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Old 03-03-2009, 02:22 PM   #228
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Default Re: Empire Total War

Im getting mines tomorrow, trouble is finding the time to get it before the shop close, since ive got supported study after school



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Old 03-03-2009, 02:26 PM   #229
[R-DEV]dbzao
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Default Re: Empire Total War

Good to know it wasn't just talks about that multiplayer campaign beta. That there's something in the works, not just ideas.
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Old 03-03-2009, 02:30 PM   #230
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Yeah... steam is buggerd. Bad times..
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