|
|||||||
| Off-Topic Discussion : For all discussions not related to PR. No Spam. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
Norwegian Forces Mod Leader
![]() Join Date: Aug 2007
Posts: 478
|
C&C Tiberian Genesis mod for Crysis is searching for members
Hello
today we want to introduce our mod Tiberian Genesis for CryEngine2. Tiberian Genesis intends to bring the action of the Command and Conquer trilogy to Crysis. Players will be provided an opportunity to play a Command and Conquer game the way it was meant to be played. You will be able to control all combat mechs and defense buildings according to your own taste, as well as command several powerful mechs, like the GDI Mammoth Mk. II. Features: Here are the features that are planned to appear in our mod. Keep in mind that this is a tentative list, and is subject to change. * Balance of power between the two opposing forces - the Brotherhood of NOD and the Global Defense Initiative * You will be able to play on either side. * Battle on islands, inside caves full of Tiberium, which will become one of your primary resources, and much more * Infiltrate enemy bases, or build your own base * High priority is also placed upon the civilization and mutated vegetationsystem, for a impressive look and a good feeling of the dangerous tiberium infestation process * Lots of new weapons * Customized audio Plans for process of release: The addons will be released step by step: At the beginning we will release the first tech level of Command & Conquer™: Tiberian Sun™, then the second and so on up to tech level 10 including the Firestorm™ units. After we have finished the complete project, you can expect a release of the full modification, containing all tech levels, miscellaneous objects, mutants and islands. We even got a Video of our last progress but the most of the models and stuff showed off there is WIP and needs to be remodeled/repaired because of export problems. Crysismod.de has also written an Interview about our mod and therefore showed it to the community. we got a large amount of content in our hands which we really want to share with the community but we need more modders such as modelers, animators, texturers etc. to finish our stuff. Team Requests Team is currently looking for: Designer We are looking for talented Flash-designers. Your task would be to create the GUI menus and the design of the buildmenu. If you are experienced in: - Flash-design - advanced Flash-actionscript - CE2 UI handling/scripting apply for a Designer position Team is currently looking for: Scripter We are looking for scripters who are experienced in porting assets into cryengine2. A lot of vehicles, characters, buildings etc. have to be ported to the game and we got not enough hands to do so. When you got experience in LUA and XML configuration of assets Team is currently looking for: Designer We are looking for some very creative Level Designers. You must be able to design: - futuristic environments - post apocalyptic setting - Tiberian universe style - mutated vegetation etc. - civilian infrastructure streets, buildings, etc. - voxel caves Team is currently looking for: Coder We need more coders who are experienced in: - C/++ - LUA - XML - Flash-Actionscript. You must be ready to do something totally new and challenging. We want to implement the whole RTS system of Tiberian-Sun/Firestorm into the Crysis engine, so be ready to code some nasty stuff ^^. PS: we are using a professional SVN/Trac projectmanagement webenvironment. You can apply for a coder/scripter position in our team Team is currently looking for: Animator We are currently searching members who have knowledge about animator programs to animate the finished models. Team is currently looking for: Modeler/Texturer MODELER: We are searching for members who are skilled in 3D modelling. Currently we got a lot of models ready but since we are modding for crysis now, we need to add more details and have to optimize them for use in next gen engines. You should have: - knowledge in 3Ds max, Maya or Blender - knowledge about modelling highpoly stuff with clean meshes. - knowledge about UV/Bump/Normal/Specular mapping - knowledge about the export process of cryengine2 assets - interest in futuristic stuff about C&C Tiberian Sun - some time ^^ TEXTURER: We are searching for members who are skilled in 2D arts too. If you are: - very creative - able to work with Photoshop, Photoimpact or Gimp - good in texturing UV maps - interested in futuristic stuff about C&C Tiberian Sun - able to spare some time... If you are interested to work in an experienced modification with almost unlimited possibilities through the CryEngine2. Then apply HERE |
![]() If you are 1 of those who have a RL, put this in your sig! |
|
|
|
|
#2 |
|
PR Developer
![]() ![]() |
Was this mod being made for Armed Assault before? Remember something like that.
|
|
|
|
|
|
#3 |
![]() Join Date: Oct 2006
NorwayLocation: Trondheim, Norway
Posts: 1,129
|
-Good C&C choice to start with.
|
|
|
|
|
|
|
#4 |
|
Norwegian Forces Mod Leader
![]() Join Date: Aug 2007
Posts: 478
|
|
![]() If you are 1 of those who have a RL, put this in your sig! |
|
|
|
|
#5 |
|
PR Beta Testing Team Member
![]() |
i may go get crysis, just for this O.O
<3 C&C! |
|
| Sponsored Links | |
|
|
#6 | |
|
PR Operations Lead
![]() ![]() |
Quote:
Really what I would do is mod for BF3 or UT3, but there is the Renegade 2007 mod for UT3, thou maybe thinking about merging with them to make both mod teams stronger, even if you aint doing a C&C:TS theme still doing C&C | |
|
||
|
|
|
#7 | |
|
Norwegian Forces Mod Leader
![]() Join Date: Aug 2007
Posts: 478
|
Quote:
| |
![]() If you are 1 of those who have a RL, put this in your sig! |
||
|
|
|
#8 |
![]() Join Date: May 2007
NetherlandsPosts: 544
|
YAY, gonna get crysis for this!!!!
now i can crush trees and houses in my titan !!!! (hope u include,pride of the gdi,and make it look like the tiberium sun version,cnc3kw one looks weird to me) |
|
|
|
|
|
#9 | |
|
PR Operations Lead
![]() ![]() |
Quote:
If you are making only SP then yes, cryengine2 would be a good choice. How ever I have no intreast in SP FPSes, so if your consider MP to be the main point of your mod, look for anouther engine. | |
|
||
|
|
|
#10 |
|
PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 993
|
well PR made a good MP out of a bad (kinda) MP...so why shouldnt they at least try to do the same
|
|
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| candc, crysis, genesis, members, mod, searching, tiberian |
| Thread Tools | |
| Display Modes | |
|
|