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Old 04-09-2008, 09:52 PM   #21
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^well its not the only thing lmao. i was jus using it as a example to show the detial that goes in vbs

the cake is a lie


i live my life a quarter of a mile at a time, nothing else matters.
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Old 04-09-2008, 10:51 PM   #22

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Originally Posted by [R-PUB]A-10Warthog View Post
^well its not the only thing lmao. i was jus using it as a example to show the detial that goes in vbs
It doesn't show "the detail that goes into VBS", it shows that turn signals were a requirement for a military customer, and they put them in. Assuming that such level-of-detail applies to EVERYTHING in VBS2 is comically wrong. That's not how it works.
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Old 04-09-2008, 10:58 PM   #23

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Guys its not modified ARMA. ARMA is a commercial version of the VBS2 engine. OFP came out with the VBS1 engine. Having played VBS1 for many years I would go into VBS2 any day but ARMA is a close fallback considering the cost. They costed it that way because it is primarily a realworld army training tool and they don't want just anyone grabbing a copy but still need to recognise hardcore fans of the VBS1. The price difference meant that most players on VBS1 wanted to be there to experience the simulation not just to scoot around a FPS and shoot stuff (which is the main frustration for most people with ARMA - which is good!). The public community for VBS1 was awesome but no where near as large as it is for PR and ARMA and the community for VBS2 will be even smaller.

ARMA is a better choice based on the above.

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Old 04-10-2008, 11:31 AM   #24

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Guys its not modified ARMA.
Sorry, but you are wrong. VBS2 is a modified branch of the ArmA codebase.

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ARMA is a commercial version of the VBS2 engine.
Once again, you are wrong. This is simply not true. VBS2 is a branch from ArmA, not the other way around.

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OFP came out with the VBS1 engine.
Once again - wrong. VBS1 happened after OFP, it wasn't even CONCEPTUALIZED until after OFP had been out for a good period of time.

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ARMA is a better choice
Oh hey, you're right!
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Old 04-10-2008, 12:20 PM   #25
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You guys, listen to this man. If there's one person here who has any idea about ArmA/OFP and the VBS chain, its this man. Have you seen everything he's involved in?? Heh, this is the man that told me, through his amazing video, that I NEEDED to buy ArmA

Admittedly, I realize I was misinformed as well, I always thought the whole OFP and ArmA were just commercial releases of a military grade product. I think thats a big misunderstanding that extends to just about everyone. I never really thought of it the other way around[game being first, military wanting to get into it later].

Most interesting, I have been enlightened

YouTube Video


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http://okitamakoto.livejournal.com/
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Old 04-10-2008, 12:44 PM   #26
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...

YouTube Video


<3
Okita
"This is ARMAAAAAAAAAAA"

Ok, just had to follow that urge





But people seriously, next time take the time to wiki a topic before going head first into it, heck even I knew the difference between them and I've never played Arma



But one question, if more armies in the world bought versions of Arma400/VBS514 would they then just settle to fight it out on custom maps ?
(Tho South Korea with their crazy internet kids would probably conquer the world ... )

For those who love photography : HerrWilliam on Deviant Art (a friends site)

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Old 04-10-2008, 01:20 PM   #27
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You guys, listen to this man. If there's one person here who has any idea about ArmA/OFP and the VBS chain, its this man.
Not only that, but he created the videos that are linked in the first post of this thread, which some nub decided to split up into 4 parts and put on youtube when there's a perfectly good Google Video video up.

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Old 04-10-2008, 06:08 PM   #28

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Got myself a free copy of VBS2 for various reasons. Also own ArmA. Installed VBS2, had a look around the new maps, placed the content made for the various customers(US Marines etc) and quit. Haven't run it since other than testing various things I work on.

Play ArmA near enough every other day. Only reason I own VBS2 was because it was given to me free. For the job its intended to do, its brilliant and cost effective. For people with more money than sense, its just an ego trip.
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Old 04-11-2008, 07:02 AM   #29

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I would just wait for mods and realstic sounds. Sure your not going to be able to setup sick checkstops and other crazy ultra realstic stuff but still who in there right mind who pay 1500 grand on something that is only going to be around for another year or two. Not me. Arma is just fine and when mods start making it more realstic and better that will be fine for me.

Another thing is I think that this is a training tool for the Army, Marines so on so forth but seriously there are hardcore realism fans out there who buy this crap and it only takes a couple to make an enormous profit off something that is priced at 1500 grand. I mean it can't have been that much more time consuming to put the features they did in there most certainly not 1440 dollars more. I can't and won't believe that.


"Who just threw a grenade at a tank "
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Old 04-11-2008, 10:56 AM   #30

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I would just wait for mods and realstic sounds. Sure your not going to be able to setup sick checkstops and other crazy ultra realstic stuff
Why not? One of the ShackTac mission designers made it possible for us to set up barricades, barbed wire, road cones, etc, and store these objects in a HMMWV. It's the same end result as the functionality in VBS2, gameplay-wise.

Quote:
but still who in there right mind who pay 1500 grand on something that is only going to be around for another year or two. Not me. Arma is just fine and when mods start making it more realstic and better that will be fine for me.
VBS2 will be around for a long time - the VTK addition is upgrading it to the ArmA2 core engine. The number of militaries that have adopted it pretty much guarantees that it will be around for a good period of time.

Quote:
Another thing is I think that this is a training tool for the Army, Marines so on so forth but seriously there are hardcore realism fans out there who buy this crap and it only takes a couple to make an enormous profit off something that is priced at 1500 grand. I mean it can't have been that much more time consuming to put the features they did in there most certainly not 1440 dollars more. I can't and won't believe that.
It's priced for a military market. Civilians buying it is incidental at best. For a military sim, the price is actually very low. Also, any sales to civilians are really just a tiny drop in the bucket compared to any sale to any military or law enforcement agency.
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