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Old 03-01-2008, 10:00 PM   #21
[R-DEV]OkitaMakoto
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Its not whether the lack of proper animations for holding a rifle affects gameplay or not, its the fact that this is a company selling a product to the public and I would like to expect that they fix even these little, seemingly easy fixes.

I do enjoy ArmA, but you have to admit, for a released product it is incredibly crappy in terms of performance, animations, and many other aspects. These of course dont make it god awful, but they certainly drain from my full appreciationg of the game.

I honestly dont enjoy seeing streamed textures take 10 seconds to change from a white sheet to a wall texture, nor do I enjoy seeing my hand clip obnoxiously through my grenade launcher equipped rifle... Do they make me want to stop playing? No, but they really do make me cringe inside...

Personally, I love PR much more as its online play is much more standardized. ArmA is full of hacks, addons, annoying player made missions, etc to the point where you can ONLY really play it with a few select friends. [at which point it is amazing]

lol, thanks for deleting my double rant It seems every post I double post... whats w/ teh_server[there is no way okita is at fault for anything whatsoever] :'(

Im excited about OFP2 as well, but like you say, I fear it might aim to be more mainstream, in which case it might actually be quite fun, and will make deciding on which one to buy even easier. As I can chose simulation or fun
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Old 03-01-2008, 10:26 PM   #22
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Originally Posted by milobr View Post
In the end those issues do not affect gameplay or immersion at all (for me at least).
So hands going through weaponry is part of the immersion?

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Originally Posted by milobr View Post
It's actually understandable that the game lacks polishment, the company was on dire straits and under a lot of pressure so the game was rushed.
ArmA was not rushed, it was simply a way for BIS to make money as they developed the engine further into ArmA2. BIS spent more time developing ArmA 1 than DICE spent developing BF2, BIS just have a lackadaisical dev team.

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As for OFP2, I don't know. I hope it's better, actually. But I suppose it won't be as large as ArmA or as realistic, maybe aiming for the mainstream? like BF2 was. I hope not though.
OFP2 has a much larger environment than ArmA, it is also based on a real world location, a 220km squared version of Sakhalin. OFP2 uses the EGO Engine, so expect some nice enviromental damage, nice graphics and better physics. A guy I play with was told by a BIS tester that the ArmA2 enviroment spans up to 200km, hardly something to fight the 1st world competition that Codies is about to unleash. ArmA2 will suffer the engines unrepaired or unrepairable problems with the poor physics, sound, no armour values (just life bars), animations, fluidness and no nice features like enviromental interaction or visable damage to vehicles.
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Old 03-01-2008, 10:43 PM   #23
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Originally Posted by [R-CON]OkitaMakoto View Post
Its not whether the lack of proper animations for holding a rifle affects gameplay or not, its the fact that this is a company selling a product to the public and I would like to expect that they fix even these little, seemingly easy fixes.

I do enjoy ArmA, but you have to admit, for a released product it is incredibly crappy in terms of performance, animations, and many other aspects. These of course dont make it god awful, but they certainly drain from my full appreciationg of the game.

I honestly dont enjoy seeing streamed textures take 10 seconds to change from a white sheet to a wall texture, nor do I enjoy seeing my hand clip obnoxiously through my grenade launcher equipped rifle... Do they make me want to stop playing? No, but they really do make me cringe inside...

Personally, I love PR much more as its online play is much more standardized. ArmA is full of hacks, addons, annoying player made missions, etc to the point where you can ONLY really play it with a few select friends. [at which point it is amazing]

Im excited about OFP2 as well, but like you say, I fear it might aim to be more mainstream, in which case it might actually be quite fun, and will make deciding on which one to buy even easier. As I can chose simulation or fun
I couldn't agree more this time. Yet I only can have a good and decent combat in ArmA. I love PR too but there are a lot of things that make it still very far from real combat. I think the big improvement of ARMA over other games is actually the map size. It really changes everything from firefights to air vehicles possibilities. In multiplayer games with my friends and family I could have really great firefights from 300m and they usually last for 10, 20, even 30 minutes of intense combat and ammo wasting. I just can't tell why this doesn't happen in PR though. In PR it seems everything ends faster.

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So hands going through weaponry is part of the immersion?
LOL. Won't even bother.

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Originally Posted by Prydain View Post
ArmA was not rushed, it was simply a way for BIS to make money as they developed the engine further into ArmA2. BIS spent more time developing ArmA 1 than DICE spent developing BF2, BIS just have a lackadaisical dev team.
So if the engine wasn't fully developed and/or optimized (which is what seems they want to do in Arma 2) this pretty much sounds like rushed or, if you want a better term, unfinished.

And yes, they may have a lackadaisical dev team, but they made OFP with only 10 men. Yes it was full of bugs until the updates but still a very awesome game.

Quote:
OFP2 has a much larger environment than ArmA, it is also based on a real world location, a 220km squared version of Sakhalin. OFP2 uses the EGO Engine, so expect some nice enviromental damage, nice graphics and better physics. A guy I play with was told by a BIS tester that the ArmA2 enviroment spans up to 200km, hardly something to fight the 1st world competition that Codies is about to unleash.
This is actually great news. If it can support large battles like ArmA does I'll sure be happy.

Oh, and I just read this in BIS Forums about Arma2:

- The new Island Chernarus (the mag describes it as country, so I don't know if it's really an island anymore) shall be 230 (with waters area) sqare km in size. The name means translated into english Blackrussia.

- The landscape is made after an original landscape in CZ

Other features here - about 1/3 down
iB::Topic::ArmA 2 Press Coverage
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Old 03-01-2008, 11:39 PM   #24
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At the end of the day, ArmA1 was rushed. It was/is buggy, and it does have some faults. However, the improvements in ArmA2 will make it all worthwhile.

ArmA1 simply had to be kicked out the door to get money for BIS in order to fund ArmA2.

As for the "holding a gun incorrectly" - who gives a sh*t? I care about the gun working like it should, firing correctly, being realistic, not how it's held.

For such a small development company, BIS have done great things. To constantly push the envelope of realistic gaming, to continue to do what they do, they should be commended. Especially so, as the average ArmA player seems to be so hopelessly retarded I'd have lost hope years ago.

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Crysis?? :P
And let's not forget Mercenaries: Playground of Destruction.

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OFP still rocks, and I doubt that OFP2 will get anywhere near to it, especially because it's being done for the Xbox 360 as well.
ArmA2's being released on the 360 too. However, considering how good OFP: Elite was on the Xbox (It wasn't dumbed down at all, and was really well done), I think ArmA2 will do nicely. The PC version won't differ, and the 360 version will not be dumbed down, hopefully.

I'm tempted to get it on both platforms, both to support BIS (even if most of my money in the 360 purchase goes to Microsoft) and so I can play ArmA2 at the best settings on my 360.


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Old 03-01-2008, 11:50 PM   #25
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iB::Topic::ArmA 2 Press Coverage

I'd recommend anyone to read the whole thread and then be aware of what Arma 2 can give us. I've read it and I must say I'm quite impressed with all the improvements made, mainly in the AI.

Even though I fear the features won't be there. Everyone seems a lot confident and even a BI developer had it confirmed in the forums but even though.. you know, I don't want to be desappointed.

Anyway give it a read!


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Old 03-02-2008, 01:09 AM   #26
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As for the "holding a gun incorrectly" - who gives a sh*t? I care about the gun working like it should, firing correctly, being realistic, not how it's held.
I hope to god you understand that this point I find a problem with does not make or break my enjoyment of ArmA. But you have to take it as it is: this is something incredibly simple, incredibly easy to do. I have heard nothing saying its impossible to do. At most I see it taking copying the rifleman class and creating new animations for how the gun is held and how this changes the other animations. of course I could be wrong, but come on, if youre gonna make new animations for other things, at least fix one you already have...

I saw in a video that they have a new tank mounting animation... I hardly think its too much to ask that the gun held in first-person in the second installment of a video game be held correctly.

Its not that it will make me hate ArmA, but it is a simple request I shouldnt have to make.

I brought this up on the bis forums long ago and was nearly torn to shreds by BIS junkies/roadies/whatever you wanna call them. Im not saying ArmA is a bad game, but thats just pathetic if the grenadier anim. doesnt get fixed. And if it isnt... i'll still probably buy it once I get back stateside


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Old 03-02-2008, 01:46 AM   #27
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I see your point Okita, its been that way since OFP, and with everything being "new" and "improved" I must say that it is an annoying visual flaw.

But if it doesnt get fixed, then oh well right?
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Old 03-02-2008, 02:03 AM   #28
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Is there a homepage for OFP2? I've googled it but to no success
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Old 03-02-2008, 02:12 AM   #29
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Yes: Codemasters - Operation Flashpoint 2

There's a video in the page which I believe is not ingame footage (if it is then just WOW). I have not seen screenshots also. So very little from the game atm, even though it's going to be released this year.


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Old 03-02-2008, 10:35 AM   #30
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Yes: Codemasters - Operation Flashpoint 2

There's a video in the page which I believe is not ingame footage (if it is then just WOW). I have not seen screenshots also. So very little from the game atm, even though it's going to be released this year.
But then again these days they can make a Dead and Decomposing Donkey look Damn Sexy!



I see it this way:

ArmA 2 - could be more realistic than OpFlash2 but quite possibly flawed in certain respects. Animations comments representing one such.

OpFlash 2 - less realistic, but more refined, similar in that respect to COD4. It being more commercial than ArmA 2 aswell - designed to appeal to greater number of gamers, combined with a very very slick advertising campaign. The pretty impressive 1st trailer leading me to believe this to be so, combined with ArmA 2 lack of highly publicized impressive trailer!

"because of the excellent Prussian rifle, the Prussians will never expect us to attack frontally"
Not Black Adder but some inspired Austrian General in the 60's
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