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#21 |
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PR Mapper Team
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Its not whether the lack of proper animations for holding a rifle affects gameplay or not, its the fact that this is a company selling a product to the public and I would like to expect that they fix even these little, seemingly easy fixes.
I do enjoy ArmA, but you have to admit, for a released product it is incredibly crappy in terms of performance, animations, and many other aspects. These of course dont make it god awful, but they certainly drain from my full appreciationg of the game. I honestly dont enjoy seeing streamed textures take 10 seconds to change from a white sheet to a wall texture, nor do I enjoy seeing my hand clip obnoxiously through my grenade launcher equipped rifle... Do they make me want to stop playing? No, but they really do make me cringe inside... Personally, I love PR much more as its online play is much more standardized. ArmA is full of hacks, addons, annoying player made missions, etc to the point where you can ONLY really play it with a few select friends. [at which point it is amazing] lol, thanks for deleting my double rant Im excited about OFP2 as well, but like you say, I fear it might aim to be more mainstream, in which case it might actually be quite fun, and will make deciding on which one to buy even easier. As I can chose simulation or fun |
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#22 | ||
![]() Join Date: Aug 2007
Location: Wyken, Coventry, West Midlands, Mercia, England, United Kingdom.
Posts: 333
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OFP2 has a much larger environment than ArmA, it is also based on a real world location, a 220km squared version of Sakhalin. OFP2 uses the EGO Engine, so expect some nice enviromental damage, nice graphics and better physics. A guy I play with was told by a BIS tester that the ArmA2 enviroment spans up to 200km, hardly something to fight the 1st world competition that Codies is about to unleash. ArmA2 will suffer the engines unrepaired or unrepairable problems with the poor physics, sound, no armour values (just life bars), animations, fluidness and no nice features like enviromental interaction or visable damage to vehicles. | ||
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#23 | |||
![]() Join Date: Jun 2007
Posts: 407
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LOL. Won't even bother. Quote:
And yes, they may have a lackadaisical dev team, but they made OFP with only 10 men. Yes it was full of bugs until the updates but still a very awesome game. Quote:
Oh, and I just read this in BIS Forums about Arma2: - The new Island Chernarus (the mag describes it as country, so I don't know if it's really an island anymore) shall be 230 (with waters area) sqare km in size. The name means translated into english Blackrussia. - The landscape is made after an original landscape in CZ Other features here - about 1/3 down iB::Topic::ArmA 2 Press Coverage | |||
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Last edited by milobr; 03-01-2008 at 11:20 PM..
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#24 | |
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Retired PR Developer
![]() Join Date: Oct 2005
Location: Bournemouth, UK
Posts: 3,748
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At the end of the day, ArmA1 was rushed. It was/is buggy, and it does have some faults. However, the improvements in ArmA2 will make it all worthwhile.
ArmA1 simply had to be kicked out the door to get money for BIS in order to fund ArmA2. As for the "holding a gun incorrectly" - who gives a sh*t? I care about the gun working like it should, firing correctly, being realistic, not how it's held. For such a small development company, BIS have done great things. To constantly push the envelope of realistic gaming, to continue to do what they do, they should be commended. Especially so, as the average ArmA player seems to be so hopelessly retarded I'd have lost hope years ago. And let's not forget Mercenaries: Playground of Destruction. Quote:
I'm tempted to get it on both platforms, both to support BIS (even if most of my money in the 360 purchase goes to Microsoft) and so I can play ArmA2 at the best settings on my 360. | |
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Last edited by Fullforce; 03-01-2008 at 11:44 PM..
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#25 |
![]() Join Date: Jun 2007
Posts: 407
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iB::Topic::ArmA 2 Press Coverage
I'd recommend anyone to read the whole thread and then be aware of what Arma 2 can give us. I've read it and I must say I'm quite impressed with all the improvements made, mainly in the AI. Even though I fear the features won't be there. Everyone seems a lot confident and even a BI developer had it confirmed in the forums but even though.. you know, I don't want to be desappointed. Anyway give it a read! |
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#26 | |
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PR Mapper Team
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I saw in a video that they have a new tank mounting animation... I hardly think its too much to ask that the gun held in first-person in the second installment of a video game be held correctly. Its not that it will make me hate ArmA, but it is a simple request I shouldnt have to make. I brought this up on the bis forums long ago and was nearly torn to shreds by BIS junkies/roadies/whatever you wanna call them. Im not saying ArmA is a bad game, but thats just pathetic if the grenadier anim. doesnt get fixed. And if it isnt... i'll still probably buy it once I get back stateside | |
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#27 |
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I see your point Okita, its been that way since OFP, and with everything being "new" and "improved" I must say that it is an annoying visual flaw.
But if it doesnt get fixed, then oh well right? |
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#28 |
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Retired PR Developer
![]() Join Date: Feb 2007
Posts: 1,113
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Is there a homepage for OFP2? I've googled it but to no success
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#29 |
![]() Join Date: Jun 2007
Posts: 407
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Yes: Codemasters - Operation Flashpoint 2
There's a video in the page which I believe is not ingame footage (if it is then just WOW). I have not seen screenshots also. So very little from the game atm, even though it's going to be released this year. |
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#30 | |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,217
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I see it this way: ArmA 2 - could be more realistic than OpFlash2 but quite possibly flawed in certain respects. Animations comments representing one such. OpFlash 2 - less realistic, but more refined, similar in that respect to COD4. It being more commercial than ArmA 2 aswell - designed to appeal to greater number of gamers, combined with a very very slick advertising campaign. The pretty impressive 1st trailer leading me to believe this to be so, combined with ArmA 2 lack of highly publicized impressive trailer! | |
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"because of the excellent Prussian rifle, the Prussians will never expect us to attack frontally"
Not Black Adder but some inspired Austrian General in the 60's |
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Last edited by Top_Cat_AxJnAt; 03-02-2008 at 10:41 AM..
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| Tags |
| creator, dragon, flashpoint, game, mission, operation, rising |
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