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Old 01-12-2008, 08:44 PM   #11
G.Drew

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kewl



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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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Old 01-12-2008, 09:41 PM   #12
requiem
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Quote:
Originally Posted by [R-CON]GeZe View Post
(PS. the game-artist.net main header nav is bugged in firefox, you may want to look into that)
Using Adblock?


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Old 01-12-2008, 09:51 PM   #13
Dylan

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I was checking it out a bit last night, and found some useful information. Thanks for letting us in on it. I just discovered the game artist forums so ill have to register one of these days.
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Old 01-12-2008, 11:52 PM   #14
GeZe
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Quote:
Originally Posted by requiem View Post
Using Adblock?
Yup, that's probably it.


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Old 01-13-2008, 12:16 AM   #15
requiem
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New Post is up: 1st article on starting a Mod

Feel free to drop some comments there, etc.. (looks a little empty )


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Last edited by requiem; 01-13-2008 at 12:25 AM..
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Old 01-13-2008, 12:33 AM   #16
[R-DEV]Rhino
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Quote:
Originally Posted by requiem View Post
New Post is up: 1st article on starting a Mod

Feel free to drop some comments there, etc.. (looks a little empty )
Very interesting, what I was thinking ages ago of starting a mod for ET:QWs I did do more or less what you said, but in much less depth and also didnt look at my competition hehe, thou I did have a really though design plan of what I wanted to do (if it took off) thou which you didnt really mention about?


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Old 01-13-2008, 12:46 AM   #17
requiem
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Thanks. This post was only about "evaluating" an idea, not designing around it yet


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Old 01-13-2008, 12:58 AM   #18
[R-DEV]Rhino
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Quote:
Originally Posted by requiem View Post
Thanks. This post was only about "evaluating" an idea, not designing around it yet
ah rgr, I kinda did my design plan before anything else


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Old 01-13-2008, 01:05 AM   #19
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Quote:
Originally Posted by [R-DEV]Rhino View Post
ah rgr, I kinda did my design plan before anything else
Whatever works bro, if you're deadset on a plan then that's the way. If you have a couple of ideas floating around, then evaluating how I described comes in handy...


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Old 01-13-2008, 01:19 AM   #20
Z-trooper
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This is actually the thing I need to get my mod started up, a lot of useful tips and the quality of text is very good.

Maybe I should post my idea, concept and design plan at moddb after all. But in doing so I can't mod on PR that much :/

"Without geometry, life is pointless"
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