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#11 |
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kewl
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public.... |
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#12 |
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Project Founder
![]() Join Date: Jul 2004
Location: your six.
Posts: 3,444
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#13 |
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I was checking it out a bit last night, and found some useful information. Thanks for letting us in on it. I just discovered the game artist forums so ill have to register one of these days.
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#14 |
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PR Artwork Team
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#15 |
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Project Founder
![]() Join Date: Jul 2004
Location: your six.
Posts: 3,444
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New Post is up: 1st article on starting a Mod
Feel free to drop some comments there, etc.. (looks a little empty |
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Last edited by requiem; 01-13-2008 at 12:25 AM..
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#16 |
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PR Mapper Team
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Very interesting, what I was thinking ages ago of starting a mod for ET:QWs I did do more or less what you said, but in much less depth and also didnt look at my competition hehe, thou I did have a really though design plan of what I wanted to do (if it took off) thou which you didnt really mention about?
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#17 |
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Project Founder
![]() Join Date: Jul 2004
Location: your six.
Posts: 3,444
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Thanks. This post was only about "evaluating" an idea, not designing around it yet
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#18 |
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PR Mapper Team
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#19 |
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Project Founder
![]() Join Date: Jul 2004
Location: your six.
Posts: 3,444
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#20 |
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Retired PR Developer
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This is actually the thing I need to get my mod started up, a lot of useful tips and the quality of text is very good.
Maybe I should post my idea, concept and design plan at moddb after all. But in doing so I can't mod on PR that much :/ |
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"Without geometry, life is pointless"
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