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#61 |
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Forum Moderator
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Well, that is a good suggestion Saobh, but the game does revolve around a set of characters, and those characters have been created with dialog, and for the mod to include more persons might mean new models, and new dialog need to be made.
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#62 |
![]() Join Date: Jul 2007
Posts: 937
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I just watched a few videos and it seems to be running on the source engine? Noticed the same textures as in CSS.
Looks like you can't barricade or anything either, like a big gunfight spamfest...did not see any actual "co-op". Maybe this mod can fix it |
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#63 |
![]() Join Date: May 2006
United States of AmericaLocation: New York
Posts: 914
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I wish BF2 would have a zombie mod. Like a real simple one. Basically give the zombies knives, set their AI, and then play it under single player. In which I can just run around shooting thousands of rounds into the zombies.
Sure, it'll be easy, but would be damn fun for a good 20min! |
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#64 | |
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Forum Moderator
![]() Join Date: Jan 2006
Posts: 1,883
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Quote:
And at the worst can't you just use the same ones ? ok might feel strange at first playing with 3 clones of yourself, but if adds greatly to the gameplay might be worth it. And erm ... doesn't BF2 and PR in extension all pretty much work with a limited number of models as well as only one speech for each faction ? people don't seem to mind to much. But I've read a bit further on the game specs, and they indicate that its a 4 survivor vs 4 player infected. So I don't know how much you can easily tweak that even tho its based on the 'source" engine. Would be a shame tho if it was limited to such a few number of players, because I can see a good number of clans or tournament possibilities with a larger player number on each side. Hell even I would be ready to buy the game (which as of now won't) jsut for the joy of eating Nightwolfs and DrRanks brainZZZ ![]() (Ok Squidy would pwn me after that, but it'll be worth it | |
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#65 |
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Retired PR Developer
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although good ideas saobh, def don't think it's possible to change the number of players on either side. because i do agree it would be really cool to have say no one start off on the zombie side, then as more and more people die, more and more player zombies appear on the other side.
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Proud n00b tub3r of 5 spam bots! ![]() ![]() Quote:
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#66 |
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Project Founder
![]() ![]() Join Date: Jul 2004
Location: your six.
Posts: 3,135
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Seems like a pretty big project, good luck with it.
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#67 | |
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Forum Moderator
![]() Join Date: Jan 2006
Posts: 1,883
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But if there is a possibility of going beyond the 4 player per side, you've got a mod with very good potential for good teamwork. Maybe email the team who designed the game to see if these 2 points are modable in any way, if they ever respond you'd be able to plan your design way in advance. | |
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#68 | |
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Forum Moderator
![]() Join Date: Jan 2006
Posts: 1,883
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Also stumbled upon this while looking a bit more into the game:
Quote:
edit: forgot to link to the source: http://www.left4dead411.com/left-4-dead-preview-pg20 | |
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Last edited by [R-MOD]Saobh; 10-04-2007 at 10:52 AM..
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#69 |
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Forum Moderator
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http://www.28-months-later.com/
Crysis mod. Perhaps if we dont get off the ground, it is an alternative. |
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#70 |
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PR Tournament Lead
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Re: Left 4 Dead modding information
massive bump but riki if you are still serious i'm sure i could have a bash at it with doing static buildings it's all learning isn't it.
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Annihilator of 1 smacktard
![]() Any Project Reality Tournament enquiries or player problems please feel free to PM me. Harrod200:"Fire.exe has committed an illegal operation and has been shut down" Raniak : "Warning: May crash if fired upon." |
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