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#21 |
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Retired PR Developer
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OK first post updated, it's more organized and has my basic ideas/concepts etched out.
Hey if you can r-mod then im sure you could mod whatever forums get put up! plus i probably got another 6 months to continue planning. And hfett, i would like to give some zombies the ability hold some weapons to both hurt the player more and to break down doors and such quicker. i agree, there is a panic effect with zombie master at times, but for the most part there is just too much ammo for everyone. |
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#22 |
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PR Contributor
![]() Join Date: Aug 2006
Posts: 4,894
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Ill help if you need someone for ideas and planning :P
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#23 |
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PR Beta Testing Team Member
![]() Join Date: Jun 2006
SwedenLocation: Skellefteċ|Sweden
Posts: 2,163
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Just a shot question, are you going to have fast or slow zombies?
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No
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#24 |
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Retired PR Developer
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at DF, of course I need help with ideas! I want everyone to throw on as many ideas or opinions or thoughts as they can! Or if I'm forgetting anything in my list.
and at Spaz, there will be both slow and faster zombies, some that walk, some that go at a quick walk, and others that go at a fast jog, maybe even a run. |
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#25 |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 4,503
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It would be cool if zombies could trip and fall on their own when crap is in the way, such as other fallen zombies.
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#26 |
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Retired PR Developer
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i actually think this could be possible, because i was reading that when you use your gun attack (hit them with the butt of the rifle or whatever) it can knock them over, and in turn knock zombies over, so im sure there is something that you could do to cause a similar effect i hope. although, i don't know how much i like the idea of a single fallen zombie tripping 5 other zombies next to him just because he's on the ground. so might not be feasible in a gameplay sense.
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#27 |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 4,503
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If you had an actual horde it would be bad ass. Fresh ones would be less likely to trip and the rotting old ones would fall all the time. Wishful thinking.
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#28 |
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PR Contributor
![]() Join Date: Aug 2006
Posts: 4,894
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I havn't exactly watched alot of zombie movies, but when I think zombies I just think of mass amounts of slow moving brain-dead people :P Are you planning to have alot of fast moving ones, or just a couple here and there? Like I said on the steam forums, would be cool to see the odd zombie weilding a 2x4 with a couple rusted nails
Maybe set up the co-op story in the sense that you start out at a heavily fortified 'safe-house' with a pistol/knife and you have to go out and search for food/ammo etc..If you find guns along the way you can add them to your inventory (backpack?) and then on your next mission you can pick what weapons to bring (With a limit of course) Yeah... I didn't explain that very well. EDIT: What weapons will be shipping with the game? |
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#29 |
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PR Developer
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I would like to see choices for zombies at the round setup. Like, you choose if you want fast, slow, or both. cuz personally, id love to play old school slow zombies and other times, id want a sort of 28days later feel... which means that riki, youll have to make the sa80...l85...whatever you want to call thems...
Im actually excited about this game now... i hadnt heard about it, but now that some people here wanna make it better, im all for it! |
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#30 | |
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PR Contributor
![]() Join Date: Aug 2006
Posts: 4,894
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Quote:
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