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Old 08-30-2007, 03:08 PM   #21

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Sweetness, downloading now

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Old 08-30-2007, 03:18 PM   #22
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Originally Posted by LeoBloom. View Post
This being a trial, does that mean that after September 3rd, the game will stop working?
Yeah.

But until then, Bayonets!

/Poke!

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

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Old 08-30-2007, 05:43 PM   #23

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I'm actually not too bad at RO for playing only 2 times so far Got first place on a 50 player server a few times, I get tk'd alot though. Theres probably alot of newbies atm though..
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Old 08-30-2007, 07:12 PM   #24
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I'm definetly going to have to actually get this at some point.

PTRD FTW!

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Old 08-30-2007, 07:27 PM   #25
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I'm definetly going to have to actually get this at some point.

PTRD FTW!
Shame the PTRD itself sucks horribly

As a russian AT, all you get is the PTRD, which does almost nothing against tanks and needs to be leant on something to fire. Meanwhile, the German AT gets 3 Panzerfausts (So less ammo, they're less accurate but devastating) and an MP40/41. I mean, you're never going to miss with the PTRD (and its hilarious against infantry) but it does nothing to the tank you're shooting at.

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Old 08-31-2007, 04:49 AM   #26

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Shame the PTRD itself sucks horribly

As a russian AT, all you get is the PTRD, which does almost nothing against tanks and needs to be leant on something to fire. Meanwhile, the German AT gets 3 Panzerfausts (So less ammo, they're less accurate but devastating) and an MP40/41. I mean, you're never going to miss with the PTRD (and its hilarious against infantry) but it does nothing to the tank you're shooting at.
The PTRD works, you only need to hit the right spots.. You can even trash tigers if you sneak behind and hit it in the ass a couple times. Finding the sweetspots and using your brain is the key to success.. And you dont want to fire the PTRD when the armor is angled unlike the Panzerfaust 100 which melts anything..

The russian AT also gets a Tokarev pistol, real beast at c/q.
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Old 08-31-2007, 12:34 PM   #27

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I played it, but it seems like a meat grinder. I assume this has to do with the onslaught of newbies but can anyone who had the game prior to the trial tell me if there is any squad play or team work you could get on good servers in PR?
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Old 08-31-2007, 06:23 PM   #28

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To be honest I think I am pretty good at this game, usually in the top 1/3-1/4 of the game but some players really annoy me. My main pet peeve is the suicidal naders. They know where you are, but cant get a shot on you because you and your men have him pinned down, soon as he goes in the open he will die. But why not pop up in the open and throw a nade? You inevitably die but so what? You kill more of them. I find lots of other pricks in close range maps throw nades at like point blank while they are getting shot at and it pisses me off. Hell, they might die from the nade but they win the fight - its bs.

Overall it can be pretty damn fun though - but a bit redundant. I usually stop playing after 2-3 maps because I get tired/bored.
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Old 08-31-2007, 07:21 PM   #29
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yea i want to try it out again especially with the new huge maps, hopefully infantry combat is much improved because yea when i played it felt like a meat grinder

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Old 08-31-2007, 07:35 PM   #30
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The bolt actions are a little akward when you start with them, but soon you get the hang of it. Fun game, but a lot of servers just play the same map over and over.

I love that there is no minimap, if RO can do it why not PR *cough, cough*

I did see some good teamwork several times that I played.

There are some horrible maps, like the snow one with the half destroyed industry buildings, that got old fast.

I did have some wow moments, though. Like on where a tank was slowly moving forward in a huge city map, and all the russians were following behind it to be shielded from the fascist machine guns. The tanks have a gradual throttle, which is extremely useful when supporting inf because you can go slow enough that they can walk behind you.

I also like the fact that if you get close to a wall it will support your gun, and that when you go into ironsight mode, it raises you up, so crouching behind walls gives you shelter during reloading and manouvering, and a clear LOS when firing.


Also, suppressing fire actually works in this game. It has a blur effect like in PR when bullets come near you, but it doesn't last as long, but the bullets can be much further out and still do it, as can far away grenades and artillery.

TBH, RO played like a PR version of WWII, minus the minimap and air power.
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