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#11 | |
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 180
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Re: Direct X 10.1
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#12 |
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PR Art Team
![]() Join Date: Nov 2006
CanadaLocation: Toronto, Ontario, Canada
Posts: 1,210
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Aside from small issues I'm happy with Windows Vista. Even though I'm running the 64bit version I haven't had much trouble with Serivce Pack 1 installed. Anyways, I suggest you go for an ATi HD 3870 as it's between the 8800GTS and GTX in power and actually quite cheap for a Dx10.1 card.
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#13 |
![]() Join Date: Jan 2008
United KingdomLocation: Just behind you!
Posts: 202
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Re: Direct X 10.1
As I see it, there are only a very few games that run on dx10 at the moment, and even less that will run ONLY on dx10. It would be financial suicide for a games developer to create a game that is not backwards compatible.
So I would not worry too much about being bang up to date with a 10.1 card, as if people on here are correct, the differences are going to be so minimal that it will not be worth the extra outlay. The best option is probably to wait until new 10.1 cards are released (nvidia as these are always the most popular). If there is a huge difference then get a 10.1 card, and if not, do the sensible thing, and get a 8800 series card which will then have really come down in price. If you are like me, the only game I play is pr, my comp runs it fine, so is it really worth the outlay now, for something you dont need yet? |
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#14 | |
![]() ![]() Join Date: Jul 2007
SwedenLocation: R. Macedonia (Sweden)
Posts: 680
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Re: Direct X 10.1
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#15 |
![]() ![]() Join Date: Jul 2007
SwedenLocation: R. Macedonia (Sweden)
Posts: 680
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Direct X 11
If somebody feels that Microsoft was too quite about 10.1, then here is already news about DX 11.
Something that will probably come with VISTA SP2 and be introduced sometimes in 2009, probably the beginning. It will be based on x86 and Intel's ray-tracing technology. Tech ARP - Ray Tracing To Debut In DirectX 11 |
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