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| Off-Topic Discussion : For all discussions not related to PR. No Spam. |
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#11 |
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PR Developer
![]() Join Date: Jan 2006
Posts: 2,272
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Heh, and Colin Clarke is a joke.
I wish I had his job. Apparently he gets paid to sit on his ass all day long since he made a few posts a couple months back and hasn't been seen since. Sounds like a dream job, eh, get paid to not do any work? |
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Ruthless Executioner of 280 SpamBots
![]() Retired Lead Coder for Project Reality - 0.25 through 0.4 |
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#12 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
CanadaPosts: 10,360
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Heh .. well.... here's my comments:
If they are working on a patch, WHY would they not have contacted say the 4 or 5 largest and most played BF2 mods and said "what would you like to see in a patch?". Today at peak there was 23000 vBF2 players, 11000 2142 players, 2000 BF2:SF players and 1200 mod players (of which 600 were PR players). I guess I kinda answered my own question... they don't care because there is no revenue stream (as a result of previous decisions). Hence the fact that Colin Clarke (the mod community manager) has made no attempts to directly contact anyone from Project Reality and any upcoming patches will likely do nothing for modders. I am completely off topic now and have fallen into another EA rant..... |
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#13 | |
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PR Contributor
![]() Join Date: Aug 2006
Posts: 4,894
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Quote:
BF2 gets released, DICE members post on totalbf2.com (Not much, but they are there and actually answering questions etc) A couple weeks go by, they disappear. BF2142 gets released, DICE members post on totalbf2142.com, again not much but they are posting. A couple weeks go by, they disappear. | |
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Join the PR Folding@Home Team And Help Save Lives TEAM NUMBER: 77058 [size="1"][IMGhttp://img207.imageshack.us/img207/2899/testca9.png[/IMG] |
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#14 |
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If this is true will they add more objects and content like they did in BF1942?
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#15 |
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PR Documentation Manager
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Well they say a patch is in the works. That does not even imply it will ever be done. I guess it's just something to say to appease people asking. I guess they had their legal guys go over some likely questions and tell the PR guys what answers they can give without actually getting in a situation where they need to deliver anything. All other topics are: "I can not comment on this"
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#16 |
![]() Join Date: Feb 2007
Location: ENGLAND!!!
Posts: 316
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QOTY - "Oh sh*t, Plane! Left o'clock!" - [R-DEV]Rhino
Quote ~Long Bow~ 'if you would like to "touch me up" please e-mail your personal pics and we will talk' some guy off totalbf2- "OMFG The Devs have been working on this mod for over a year and they STILL havent added crosshairs! Wtf!!!!!!!!" |
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#17 |
![]() Join Date: Mar 2007
Posts: 2,680
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This new patch better have fastropes
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(o,o) |)__) -"-"- O RLY? |
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#18 |
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I really have to say i dont want a new patch every new EA patch brings more problem than it fix.
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#19 |
![]() Join Date: Aug 2006
Location: United States
Posts: 1,275
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![]() [KTA] is currently recruiting! Steven Colbert, when asked on his show what his Iq was replied with a very straight-forward answer, it was, " I know what my IQ is, I got an A, 95!"
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#20 |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,058
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I read an article recently on the costs involved in developing a new game with a new game engine etc. (AandTech I think?) Total cost can be upwards of 60 million! They try to re-use game engines etc. to save costs. I then find it laughable that the EA rep tried to make $300,000 sound like a big scary deal
EA seems to favour booster packs and newly rehased games over quality of existing products. EA if your reading this, drop the patch idea and open of the files a bit so mod teams can make things happen. |
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Cheers,
Close your eyes and imagine some really cool military picture, or better yet a really funny picture in this space. I said close your eyes damnit! In game: xLong_Bowx |
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