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Old 08-02-2007, 05:56 PM   #41
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Quote:
Originally Posted by <<SpanishSurfer>> View Post
Lets not forget the things that were promised before BF2 came out. They promised laser guided bombs targeted by special forces, made a big deal out of destructible environments, showed helicopters that weren't included in the game, and advertised DYNAMIC maps. Maps that would adjust the borders and flag numbers in real-time as more or less players joined the game. I know they promised or insinuated more but I can't recall all of it...

This about sums up most of my thoughts.
Just wait until 3 months before the release, and its only 80% destructible environment, then a month later its only 65%, then one month it's only 40% destructible... of course they won't make mention of that until they made their sell quota, then it's off to another game (or expansion/booster packs that have some of the other things promised) to make more money.

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Old 08-02-2007, 06:10 PM   #42

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Not many new weapons or vehicles probably less and the trailer was crap



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Old 08-02-2007, 06:26 PM   #43

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It's as if they're basing this game over everything being destructible.

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Old 08-02-2007, 07:56 PM   #44

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It's as if they're basing this game over everything being destructible.
That's exactly what they're doing.

Ever since the very first press release, they've gone on and on about everything being destructible.

Yes, BF2 was supposed to have most things destructible, but the developers realised that everything got levelled during the course of a game, resulting in a flat battlefield with zero structures, and decided to drastically limit the number of destructible objects.

I honestly see no reason why having everything destructible is going to be fun. As if armour whoring isn't bad enough already, this new game is going to mean infantry have no chance against tanks. Currently the only real option infantry have 90% of the time is to run and hide in a building. Well with this game there'll be no buildings if what EA promises (though honestly, an EA promise almost always means the end result will be the direct opposite of what they originally said) turns out to be true.
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Old 08-03-2007, 06:13 AM   #45

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Originally Posted by Revelation_Space View Post
That's exactly what they're doing.

Ever since the very first press release, they've gone on and on about everything being destructible.

Yes, BF2 was supposed to have most things destructible, but the developers realised that everything got levelled during the course of a game, resulting in a flat battlefield with zero structures, and decided to drastically limit the number of destructible objects.

I honestly see no reason why having everything destructible is going to be fun. As if armour whoring isn't bad enough already, this new game is going to mean infantry have no chance against tanks. Currently the only real option infantry have 90% of the time is to run and hide in a building. Well with this game there'll be no buildings if what EA promises (though honestly, an EA promise almost always means the end result will be the direct opposite of what they originally said) turns out to be true.
EA want it to be realistic, but since vanilla players are...well...not like us, tank whores are just gonna level everything

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Old 08-03-2007, 09:08 AM   #46

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Originally Posted by gl1n View Post
FPS games are way better on PC than they ever can be on console. On console you are pretty much useless as a newb without an aimbot. Mouse over controller any day.
I do play alot of Rainbow 6: Vegas on my PS3 though
the PS3 does have USB ports, i use my mouse and keyboard on Ps3 online all the time :P

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Old 08-03-2007, 09:18 AM   #47
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Actually, they did state that it won't be 100% destruction, because they don't want to end up with a flat playing field, but that they are going for as much destruction as possible.
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Old 08-03-2007, 09:45 AM   #48
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Tourag (PR 2) will be released as a stand alone game for 360 and PS3 aswell as next gen PC's using the latest DICE engine under licence from DICE. More news will come once we have recieved conformation that the British Army are still interested in sponsoring us.










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Old 08-03-2007, 09:58 AM   #49
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How much would engines like the BF2-engine cost? It's just a thought, but I'm curious about what amount of cash we're talking about here .

And what if the engine is for sale and we bought it, would it be possible to keep on extending this thing and keep on improving and improving it and one day it's not the BF2 engine anymore, but the PR engine. That same engine is being upgraded and worked on to become the PR2.0 engine, and so forth..

Is this theoratically possible?

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Old 08-03-2007, 03:24 PM   #50

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Typically a license for a popular game engine costs in the ballpark of half a million dollars. But the BF2 engine isn't even for sale.



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