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| Off-Topic Discussion : For all discussions not related to PR. No Spam. |
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#1 |
![]() Join Date: Jul 2006
Posts: 1,076
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Red Orchestra one up's PR
http://www.redorchestragame.com/foru...ad.php?t=20748
"The first "BIG" announcement we have is a massive new map entitled - Krivoi Rog. This map is an all out long range tank slugfest featuring a playable area over 4 kilometers long by 4 kilometers wide and a viewable range of 3000 meters. " To hell with crysis engine or Quake Wars, PR should just switch over to the Unreal Engine 2.5 Imagine PR with leaning, free aim, and the ability to have amazing ballistics like RO. Not to mention the amazing abilities of locational vehicle damage. ![]() that being said, anyone want a guest pass? |
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Last edited by causticbeat; 07-26-2007 at 10:35 AM..
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#2 |
![]() Join Date: Feb 2007
Location: Chicago, IL
Posts: 564
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If you move to a new engine, does that mean you have to re-do all the work? Is there a utility you could use or create to import at least the models and everything into a new engine?
Just for me, if I spent years creating something I'd have a hard time abandoning it to start over fresh on something new. |
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For PR I play exclusively on Tactical Gamer server as "vanity11"
For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity" |
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#3 |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,058
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That is going to be a sick map for tanks, not to fun for infantry. I love RO but it lacks the teamwork of PR. If RO had more vegetation and trees it would make for an even better experience. Is this map going to be in a new update or a community download?
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Cheers,
Close your eyes and imagine some really cool military picture, or better yet a really funny picture in this space. I said close your eyes damnit! In game: xLong_Bowx |
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#4 |
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*Buys Red Orchestra*
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#5 |
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PR Operations Lead
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4 x 4km is what kashan and qinling are, thou 3000m view distance for a map thats only 4km is a bit much IMO, you will be able to see too much of the map at one time.. Thou its still really awesome, I would have more of a 8x8km map for a 3000m view distance, if it was possible in BF2
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#6 |
![]() Join Date: Apr 2006
Posts: 455
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i have 2 guest passes but i dont wanna give em out.
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#7 |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 4,503
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I don't see how thats impressive when it's a flat field with nothing on it.
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#8 |
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Banned
![]() Join Date: Jul 2006
Location: Long Island
Posts: 6,969
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they don't have aircraft though
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#9 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,514
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Yeah...
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#10 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,930
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Nah, city maps are smaller than CS:S maps, only way to have them big maps is having barley anything on'em.
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![]() If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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