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Old 08-03-2007, 05:44 PM   #81

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Quote:
Originally Posted by JellyBelly View Post
To be honest, I just rushed them lol. It wasnt very tactical at all. Mission three is a bit of a bastard though.
lol yeah, i just beat the second mission and now i'm on the third. In the briefing it says you can make your own entrace, but I tried shooting the wall and ramming it with a Stryker, it doesnt do anything!!!. How do you blow up walls?? As in the fence type walls.

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Old 08-03-2007, 07:03 PM   #82

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Dunno. Doubt it would matter tbh, you'd still get shot to shit.


[RGG] - Pte.Phillips - www.rggsquad.co.uk - Arma ftw
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America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
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Old 08-05-2007, 10:50 AM   #83
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Anyone has an idea why my Stryker with Mk19 sometimes refuse to fire?
Even when they have clear view on the target, they dont respond to attack orders.
Also, when the mission starts, both gunner and driver seats seem to be filled, while after giving move orders, the gunner somehow dissappears/isnt displayed anymore.

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Last edited by [R-DEV]bosco; 08-05-2007 at 12:17 PM..
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Old 08-05-2007, 03:56 PM   #84
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The game is still rather buggy at the moment. They are working on a patch to fix all of this stuff being mentioned.
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Old 08-05-2007, 08:39 PM   #85
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If mods could be made for this I'd love to see the Brits in there. With US air support of course.

I AM NOT ALLOWED A SIG UNLESS I SHOW I CAN BEHAVE MYSELF
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Old 08-09-2007, 05:40 AM   #86
The [R-MOD]s' Poodle

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They had about seven anti tank teams (armed with RPG-29s), 10 infantry squads armed with RPG-7Vs and a few snipers. I had eight Stryker ICVs and five rifle squads.... So I did pretty well.

Don't let this thread die JellyBelly.

I also tried MP with some cockney w*nker but he's a w*nker so it didn't work.

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Last edited by eddie; 08-09-2007 at 05:45 AM..
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Old 08-09-2007, 07:52 AM   #87

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I was looking at this games site but i dont have the money to buy it right now(i just upgraded the RAM and bought a game fore my PC). I might pick it up in the future though. Thanks for the heads up.


"Exactly how long does it take to get to the center of a tootsie pop?"
-Me
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Old 08-09-2007, 07:57 AM   #88
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You really need to think in this game. I just tried rushing a village with my eight M1A1s/M1A2s, five M2A3s/M3A3 BFISTs and five rifle squads.

Six of the eight tanks were obliterated, the rifle squads were continously under fire from windows and the Bradley's couldn't get anywhere near the battle due to all the RPGs being fired.

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Old 08-09-2007, 09:44 AM   #89

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the game takes uber ski11, which I dont have. Im back to Arma atm. Give me a few weeks and ill get bored and be back with CM:SF


[RGG] - Pte.Phillips - www.rggsquad.co.uk - Arma ftw
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America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
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Old 08-09-2007, 10:12 AM   #90
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One thing that's a bit bugging is that the Insurgents see you before you see them, most of the time. Even when you can see their muzzleflashes, your Strykers still dont see them.

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