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Old 05-30-2007, 07:22 AM   #1
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Multithreading benefits Unreal 3 engine

Unreal Tournament 2007 is going to provide a lot of graphical features based on 3 categories in games systems that signify the jups needed by players to appreciate the next next of gaming. The release will be approximately christmas 2007 :

1) Multiple core cpu's will benefit with one for gaming, one for rendering.
2) DX10 cards will see extra graphical effects
3) 512meg cards will benefit from texture capabilities.


Quote:

Unreal 3 thinks threading

Core blimey

By Wily Ferret: Wednesday 30 May 2007, 09:24
EPIC'S Tim Sweeney rattled on about technology in Unreal Engine 3, which will debut on the PC with Unreal Tournament 2007.

On the graphics front, Sweeney said that the game will run well on anything from Nvidia or ATI produced since 2006, which means X1k and GeForce 7 hardware.

On anything before that, technical limitations will bump you down to lower image quality and lower performance.

If you're lucky enough to be running a DX10 card, expect to see some fancy-pants DX10-stylee multi-sample edge smoothing going on, which promises to look spectacular. The range of 512MB+ cards also means that there are going to be some insanely detailed textures being pushed around.

One of the big questions on the mind of gamers has to be PhysX support, since this is really the first big release to integrate the card's features. There's mixed news: whilst the game magazine describes UE3's physics engine as being 'PhysX' based, Sweeney goes on to say that in multi-core systems, the processor will quite happily take the load of calculating physics.

"There is a primary thread for the gameplay and a second one for rendering. On systems with more than two cores we run additional threads to speed up various calculation tasks, including physics and data decompression. So the overall performance benefits greatly from a quad-core processor."

That's good news for Intel, who will almost certainly be thrusting this onto the unsuspecting public.

And as for a 64-bit version of the game? After all, UT2004 was one of the first games to work with Windows XP x64. "Unfortunately, full software and driver compatibility isn't there," said the man, so it's on the list to do at some point in the future.

Expect to see UT07 on the shelves for Chrimbo. µ


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AH man, sarcasm is so hard to get across the web, even if we are both british
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Old 05-30-2007, 07:56 AM   #2

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its called unreal torny 3 now, as they are not even sure if its gonna be realsed in 2007 :P

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Old 05-30-2007, 09:28 AM   #3
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Coolness! I'm going to get a Quad Core processor, and its nice to hear that its going to help with the Unreal 3 engine
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Old 05-30-2007, 09:34 AM   #4

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well i aint got shit.....
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Old 05-30-2007, 09:53 AM   #5
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Hmmm. I just need a new processor and my 8800GTX should tear that up.

I AM NOT ALLOWED A SIG UNLESS I SHOW I CAN BEHAVE MYSELF
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Old 05-30-2007, 11:01 AM   #6

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Finally. To me this is a textbook case as to why you don't need to buy the best, new equipment right away. How long ago were dual cores released? We are just now seeing games being coded from scratch for it. However the Dx10 inclusion in a new game has taken less time which is nice.

Sounds like it will be a real treat as far as eye-candy goes.

Cheers,

Close your eyes and imagine some really cool military picture, or better yet a really funny picture in this space. I said close your eyes damnit!

In game: xLong_Bowx
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Old 05-30-2007, 11:25 AM   #7
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eye candy is nothing if the gameplay isn't there.

PR vets are going to have a harder time than most with new games if they are too arcadey


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AH man, sarcasm is so hard to get across the web, even if we are both british
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Old 05-30-2007, 11:27 AM   #8
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Who cares? The Enforcers are back! No more of these namby pamby "assault rifles" of 2k3/2k4. Enforcers! The single best weapon from the original UT!

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

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