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Old 05-25-2007, 08:53 PM   #41
[R-MOD]Bob_Marley
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Quote:
Originally Posted by 00SoldierofFortune00
And that is completely realistic. Seriously, real life is not paintball or airsoft where you move while shooting. Hence the reason why the military has fireteams. Shooting while moving is useless unless you are moving in CQB ala SWAT.
CQB, eh? We talking about the same HL? The vast majoirty of the fighting with the marines was close quaters (considering most of it was inside a huge bunker complex) and they were tooled up with SMGs and automatic shoguns. For the outside levels, yeah, I can see your point. For the tight quaters of most of the game, however, i see little reason as to why they wouldnt have been able to fire from the hip.

Quote:
Originally Posted by 00SoldierofFortune00
There were plenty of ways to finish a level and that was the whole point, open-endedness. And come on, in real life are you going to get a "visual clue" when you are shot at or a warning? The whole point in Far Cry was that if you did not use sleath, then you would be spotted and killed. If you did not want to use sleath, then be ready for a fight.
Ah, the good old FarCry AI.

*rock tumbles down cliff face*

Merc: "OH SHIT GET THE CHOPPER!"

in the non silly fights of FarCry (example of a silly fight: the carrier deck. 1 entry point, covered by a couple squads of mercs, a minigun and a BH) I never felt overly threatened by the FarCry enemies. I admit, firefights in the jungle and around bases were fun and I quite liked fighting the mercs. They were by far the most entertaining part of the game. However, the Trygens just annoyed me. They wernt smart, they were just stupidly tough and went around insta killing everything in close quaters. Which made some of the levels an absolute nightmare, while in others you could just lure them into an open area and take them down.

Quote:
Originally Posted by 00SoldierofFortune00
LOL, Far Cry never repeated the levels. You had outdoor, then indoor levels, and if you bothered to finish, you would of found the lava level. Sure, Half-Life 2 had a lot of diversity too, but it lacked huge outdoor environments that were non-linear.
True enough. There were some good levels in FarCry. And it didnt feel nearly as "samey" as certain other FPS games *cough*Halo*cough*. Now, while I do hate the Trygens and feel that they took alot away from the game, one of my favorate levels is that one with the tree houses in the mist just after they've escaped. You feel very alone there, especially when you hear M4 bursts being cut short in the distance and double taking on empty jeeps that you swore were manned a moment ago.

Quote:
Originally Posted by 00SoldierofFortune00
And if I want easy, I will change the setting to easy. HL2 was for the most part easy in most of the levels, except for the occasional clump of guys. Far Cry was challenging throughout the entire game and actually took thinking to complete it. It didn't reward the player with guns like the usual game does, it rewarded them with more challenges and tougher and smarter enemies.
WTF? Didnt reward the player with guns? I didnt see the OICW or FN Minimi in the early game.

FarCry weapon progression was definetly a major part of the game. Though one of the features I did like about FarCry was the fact that virtually all the weapons were viable choices right the way through.

And they really didnt get smarter. Well maybe the mercs did, a bit. But the Trygens definetly did not.

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

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Old 05-25-2007, 09:11 PM   #42
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Quote:
Originally Posted by Bob_Marley
CQB, eh? We talking about the same HL? The vast majoirty of the fighting with the marines was close quaters (considering most of it was inside a huge bunker complex) and they were tooled up with SMGs and automatic shoguns. For the outside levels, yeah, I can see your point. For the tight quaters of most of the game, however, i see little reason as to why they wouldnt have been able to fire from the hip.
CQB consist of breaching, stacks and clearing, it doesn't mean just in close quarters with a small gun. And the only time you would move and fire like I said, would be in CQB and using a stack or clearing a building. That didn't happen in HL2. And firing from the hip doesn't equal hitting the target just because it is used in the movies. Firing from the hip is like trying to not hit your target.



Quote:
Ah, the good old FarCry AI.

*rock tumbles down cliff face*

Merc: "OH SHIT GET THE CHOPPER!"

in the non silly fights of FarCry (example of a silly fight: the carrier deck. 1 entry point, covered by a couple squads of mercs, a minigun and a BH) I never felt overly threatened by the FarCry enemies. I admit, firefights in the jungle and around bases were fun and I quite liked fighting the mercs. They were by far the most entertaining part of the game. However, the Trygens just annoyed me. They wernt smart, they were just stupidly tough and went around insta killing everything in close quaters. Which made some of the levels an absolute nightmare, while in others you could just lure them into an open area and take them down.

True enough. There were some good levels in FarCry. And it didnt feel nearly as "samey" as certain other FPS games *cough*Halo*cough*. Now, while I do hate the Trygens and feel that they took alot away from the game, one of my favorate levels is that one with the tree houses in the mist just after they've escaped. You feel very alone there, especially when you hear M4 bursts being cut short in the distance and double taking on empty jeeps that you swore were manned a moment ago.
HL2 was no different either when it came to the huge Strider's just shooting their laser beams or the ant lions just swarming you. The difference is though is that the Far Cry human AI would either set a trap for you or search for you while calling in backup and the inhuman AI would charge you which forced you to think on your feet or die.

And if you never felt threatened by the enemy AI in Far Cry, then you probably didn't play it on the 2 hardest differculties. They had some of the best aim of any AI out there, but then again, they are hired mercinaries.






Quote:
WTF? Didnt reward the player with guns? I didnt see the OICW or FN Minimi in the early game.

FarCry weapon progression was definetly a major part of the game. Though one of the features I did like about FarCry was the fact that virtually all the weapons were viable choices right the way through.

And they really didnt get smarter. Well maybe the mercs did, a bit. But the Trygens definetly did not.
The human AI definately got smarter in the indoor levels. I went into a room once, got into a fight, fell back to regroup, and when I went back in, they were all there waiting behind the door crouched behind cover and shot when they first saw me come in. And if you knew someone was deadly on an island and killing people, would you do the things that most guys do in video games like just run away or charge you? No, they usually setup a trap, sent a search party, or sent the chopper.

But the weapons definately made you think. You could only carry 4 of them and then you usually ran out of ammo of the special weapons such as the OICW or G36. The M4 pretty much had the most ammo ingame, but I mean by not "rewarding you" with extra weaponry, I mean limitless ammo, a sniper rifle that can be used in any situation, or a rocket launcher with infinite ammo that wouldn't hurt you up close. Yea, the weapons were a bonus, but HL2's gravity gun in the final section made ridiculously too easy to kill enemies. It was like pinball.

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Old 05-25-2007, 09:46 PM   #43
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Quote:
Originally Posted by mrmong
someone a while back said the doom 3 mapping is better than the hl2 mapping.. wich is very very wrong, doom 3 was lame
HL1:



HL2:






Doom 3:








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Old 05-25-2007, 10:05 PM   #44
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Here here...absolutely no one is allowed to down rap Doom while I'm with-in reach of my trusty chainsaw.


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Old 05-25-2007, 11:41 PM   #45
00SoldierofFortune00

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Quote:
Originally Posted by [T]BludShoT
HL1:



HL2:






Doom 3:






HL2 was never about environment detail really, it was about player models and physics. It has the best player models, animations, and physics of any game out, so it did extremely well in those areas. When HL2:The Lost Coast came out, it did even better in player models, physics, added HDR, and improved on environment detail a little with the help of HDR.

Doom was always about shadows, lighting, and atmosphere. It cannot do huge outdoor environments like Far Cry, but it does indoor environments just fine. But the player model's are pretty blocky and the environments still lack detail when you get up close and the animations are ok, but not HL2 great.

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Old 05-26-2007, 03:02 AM   #46
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Yawn....might I just say; All points on this thread are moot (including my own). those are yesterdays games, Lets see what tomorrow brings and continue this subjective argument when QW, Crisis, etc come out.


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Old 05-26-2007, 04:17 AM   #47
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Crysis will revolutionize game technology as we know it, whilst UE3.0 will ensure that DX9 goes out with a bang . /conversation

I think Quake Wars might have ended up with the short end. Still using the Doom3 engine, it's decidedly last gen. That said, the gameplay will surely make up for any shortcomings in technology if the title is as well thought out as the press are saying it is.


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Old 05-26-2007, 06:39 AM   #48
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I WANT DOOM 3!!


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Old 05-26-2007, 07:32 AM   #49
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I still love Hl2, but I did found it way too easy, there was losts if medic kits everywhere. you have like 9 different weapons + the gravity gun. you got ants and rebels support whitchs was fun but made the game more easy to pass throu, the puzzles where fun but it need it more. too linear like above said, boring load times.

HL1 was supperior on those aspects. it was more challenging, much open, much longer. And the best game from it time.

I hope to see crysis how it comes out. the engine looks fantastic, but I hope the game and storyline doesn´t get fuck up by EA developers. Still think, it will be great game for mods.


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Old 05-26-2007, 12:09 PM   #50
Brood

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Quote:
Originally Posted by Sealights
I hope to see crysis how it comes out. the engine looks fantastic, but I hope the game and storyline doesn´t get fuck up by EA developers. Still think, it will be great game for mods.
Aliens, "AmeriKA" and North Korea... Sounds riveting...


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