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#21 |
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Retired PR Developer
![]() Join Date: Oct 2005
Location: Bournemouth, UK
Posts: 3,748
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Far Cry was brilliant, but shot itself in the foot with the addition of the shit mutants. HL2 on the other hand is just brilliant all the way. It keeps you on your toes, keeps you going to find out the story, keeps you involved with the physics.
And it has great graphics, too. HL2 (well, source engine) is the gift that keeps on giving when it comes to mods, too. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#22 | ||
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,406
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#23 | ||
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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What made Far Cry so great was that the environment was realistic and pretty much open ended. HL2 was never open ended. Both are some of the best games of all time though. But when it comes to replayability, it really matters to the person. I have played HL2 through 3-4 times, while only 2 for Far Cry. | ||
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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Last edited by 00SoldierofFortune00; 05-24-2007 at 09:29 PM..
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#24 |
![]() Join Date: Jan 2007
Location: Cambridge, ON
Posts: 50
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@fullforce: You raise a valid point, the guns are based on real life weapons, and the MP7 and the SMG are almost identical, seeing as the MP7 has a collapsible fore-grip, which is up in the pic you posted, with it down, the only difference is the positioning of the trigger and grip
Also, the crow-bar is an accurate replication of the real life tool. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. The sound of gun fire so loud and rapid, but it seems to be so quiet around me.
And out of nowhere I feel peace cover me. I reach down and reload my ticket home. The taste of cold steel on my lips, and a second later silence fills the January air. |
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#25 | |
![]() Join Date: Feb 2007
Posts: 1,576
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Someone please tell me that the above is irony. Or I'll rip my own eyes out with a sardine. -[R-Mod] Masaq |
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#26 |
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I didn't know about the MP 7 and I do appologize about that error.
I'd rather we not discuss Far Cry here, I didn't like it much. Environment was ok but the AI was next to retarded (just rushed me for the most part), and the MP5 (a 9mm weapon) fired the same ammo as the P90 (a 5.7mm weapon). Anyways the story line of HL2 is a bridger, Freeman himself has no clue wtf is going on at all. It's in Eastern Eruope because GMan wants him there, it happens to be where the head of the Earth occupation (Breen) has his city. Had the city been chosen to be in New York, it game would have been there, had it been in Hollywood, MD, (my neighborhood) it would be there instead. The game takes place in Chechnya. While they do not tell you, in Episode 1 you see a building with Cyrillic on it. It is not a Russian word, but a dialect of a Russian word that is only heard in Chechnya. That aside (and alot of what you all are saying is valid), anyone agree that the weapons in the resistance and stuff where a bit too "standard issue"? I do understand it's a sci fi but I do like to add some realism to the game, and the cone of fire for the weapons was horrid :-/ |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#27 |
![]() Join Date: Jul 2006
Posts: 1,274
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Well like I said earlier I played Far Cry and HL2 at the same time alternating between them, and know what?...It felt like I was playing Far Cry for the shear pleasure and HL2 much like it was a stressful job, not that I didn't enjoy it.
A word about HL/HL2's plot; it's never been fully revealed as it's still evolving. |
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#28 |
![]() Join Date: Jan 2007
Posts: 366
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Couple of things that could have been improved:
Multiple paths. It is a great Linear shooter in the HL1 mould, but a few branches might have been nice. Hmmm. Nope, that's it. The rest is pretty much perfect. Oh, and I loved the ending, thought it was great. |
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#29 |
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Lead Forum Moderator
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One of the things I loved the most was the upgraded grav gun. I had gotten used to throwing small stuff around, but then..."OMG, I just totally crushed that guy by throwing a freaking control panel at him! And OMG, now I totally played bowling with those three guys! Bow before my feet, puny mortals! I am your new god!"
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#30 | |
![]() Join Date: Apr 2005
Location: Brisbane/Queensland
Posts: 227
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Source, the little engine can't even handle a large outdoor space. Shit, Unreal 2004 has more on source :\. Developers know this and it is why Unreal Engine 2 and 2.5 are still more popular than Source. I'm not saying that graphics mean everything, Technology however allows developers to get players a lot more involved in the game world and story than was possible a few years back. The level of interaction, phasing out of scripted events and general eye candy all aid the gameplay and story telling aspects of a game. Those who proclaim "graphics > gameplay" really don't have a clue what they're on about. Yeah Far Cry had a lame story, but so did Half Life 2, you call that a story? Shit, go play yourselves some Metal Gear Solid (2 was lame though, 1 and 3 are good), that's a story and a half. Truth is, I haven't seen a decent storyline in a blockbuster game in a long while, it's almost like people don't care anymore. Thankfully I've noticed articles popping up over the net that address this and it seems that the next generation of games are going to be a lot more involving. Alright, but where does this leave Half Life 2? Well, it really had quite a lame storyline, the world was fantastic, but the game that took place within this world was rather uninspiring. Why not create an epic? Shit, with a development time like that they should have been able to pop out a classic. Instead of a creating an epic and involving storyline, they created a pointless "runandgun" with a storyline thrown in just for the convenience of knowing why your jumping from one environment to the next. Sandbox is the future, the non-linearity can scare people off, but not if it is done right. It is possible to have a well constructed linear story in a non-linear environment. The Jak series on PS2 is a great example, Jak 2 and 3 were great games, it really seems that console game developers have story telling and gameplay down to a fine art... Well studios like SquareEnix, Konami and Insomniac anyway. Back to HL2, I just felt like I was fighting scripting, every time I played the game it was the same, this isn't fun at all. The same enemy would come from the same door, the same zombie would burst through the same door. Big woop, after 7+ years of development, Valve gave us a generic, linear shooter. Big disappointment... | |
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Last edited by Brood; 05-25-2007 at 01:07 PM..
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