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#11 |
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Lead Forum Moderator
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I disliked the "yeah, we came up with a reason why you can't touch the ground/water/sand, so you're going to have to use your gravity gun to make yourself a bridge thingy. Yeah, we know that you know about the gravity gun, but we like showing it off. Have fun doing this boring stuff!"
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#12 |
![]() Join Date: Sep 2006
Posts: 1,405
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The story was actually pretty stupid, undeveloped, and nonsensical. First of all, WHY are you in eastern europe? Just a little while ago you were in or near Nevada at Black Mesa, so why are you in eastern europe now, and why is there no explanation of that fact?
For those would might say you aren't in eastern europe, then explain the architecture, the train style, and the eastern european (russian, polish, or something) words on the gas pumps and stuff at the gas stations somewhere in the country side. What's going on with this combine, why don't they really explain where they came from or anything like that? It didn't feel like real life to me, it felt like some kind of dreamworld or simulation that was cooked up by the Gman, which to me is less interesting than if it was real. Also a lot of the mapping really sucked. The big tower in the middle, and this one big highway tunnel for example, were no more complex than the mapping in HL1, a much older game. See Doom 3 for really awesome mapping. Driving the boat around for so long got on my nerves, same with the car. The game certainly had its moments, like that zombie town with the old crazy guy was probably the best part of the game. But the rest of the game fails to have as much atmosphere. I liked HL2 and I thought it was a good game, but it wasn't without its flaws. Also the ending sucked, and the story was never explained very much at all, which was very disappointing to me. |
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#13 |
![]() Join Date: Feb 2007
Location: Steamboat, Colorado
Posts: 177
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I was frustrated with how much deviation the guns seemed to have, you fired them and they hit something almost a foot off, their cone of fire was worse than vBF2's
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#14 | |
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Retired PR Developer
![]() Join Date: Oct 2005
Location: Bournemouth, UK
Posts: 3,748
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#15 |
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Retired PR Developer
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The general consensus is that it's not "realistic". It's a single player action game - what would be the point? It's not advertising realism, it's a great, action-packed game with an interesting plot, linear gameplay with great scripted sequences, amazing graphics/physics engines and backed up with some fun puzzles spread throughout the game. What's there not to like?
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#16 | |
![]() Join Date: Sep 2006
Posts: 1,405
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#17 |
![]() Join Date: Apr 2007
Location: Proxy land
Posts: 868
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What i liked:
-The new Gman (yea, im a sucker for cynical characters) -DOG!! (HE FRIGGIN PWND A COMBINE CAR BY BODYSLAMMIN THE SUCKER) -Ravenholmmm........ What I disliked -Weapons, they were too,, can i say polished.. -Grav gun, I mean WTF, where does it get its energy from -Alex.,...... -The "Ride" levles, the car and the ---erh... boat? -The grenades... OMG A LIGHT AND A BEEPIN NOICE! -The ending. -RPG with LAZER guided munition? |
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#18 | |
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Forum Moderator
![]() Join Date: May 2006
Location: Essex, UK
Posts: 7,402
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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#19 | |
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Retired PR Developer
![]() Join Date: Oct 2005
Location: Bournemouth, UK
Posts: 3,748
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#20 |
![]() Join Date: Apr 2005
Location: Brisbane/Queensland
Posts: 227
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Such a long development period for a piss poor looking game. Far Cry had it beat from the start as far as technology goes.
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