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| Off-Topic Discussion : For all discussions not related to PR. No Spam. |
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#11 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,422
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Quote:
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![]() "Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#12 | |
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Forum Moderator
![]() Join Date: Oct 2006
Location: Londinium, England
Posts: 2,742
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Quote:
LOL that weapon the 'scar'. Customizable for any situation. They make it sound appealing to vBF2 spec ops whores. Its even called the scar! 3rd lvl unlock for spec op was SCAR-L lol. Gravity boots=bunny hopping ...mongol... | |
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Last edited by [R-MOD]Mongolian_dude; 04-02-2007 at 07:43 PM..
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#13 |
![]() Join Date: Jan 2007
Posts: 151
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Wonder how demanding the minumum specs will be to run the game...
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BF2/PR:Account - {CE}AEQUITAS&VERITAS
[img]www.syntis.de/stats/statssig/93455610_3.png[/img] |
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#14 |
![]() Join Date: Mar 2007
Location: THIS IS LAVA
Posts: 340
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I dont think the hamster wheel in my comp could keep up with all thats required to run that >.>
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#15 |
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Retired PR Developer
![]() Join Date: Feb 2006
Location: Eugene, OR
Posts: 1,741
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Nice, the bomb scene was awsome.
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#16 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,194
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WEll i am willing to admit this might be a better choise to mod than BIA HH.
I really do hope it can handle 64 + players on line fine and is piss easy or atleast easier than the bF2 engine to mod - cant model a BETTER squad system THEN NO! |
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1 Grab a SAW
2 Find the highest hill/building around a flag 3 Move there, stay there, Spot, call out, attack marker... SAW! 4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully! |
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#17 |
![]() Join Date: May 2006
Location: i dont know any more
Posts: 2,042
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its published by EA, so expect it to be a good game with bells and whistles on. but dont expect it to be ground breaking the campaign is slated as 10hours long but anyone thats ever played a fps before will probably do it in 5 to 7.
theres no doubt they gonna be heavily pushing this game with Microsoft as as a dx10 game to try and get those vista stockpiles shifting. no doubt there be new hardware releases the same time. |
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#18 |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,058
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My jaw seriously was gapping wide open by the end of that video
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Cheers,
Close your eyes and imagine some really cool military picture, or better yet a really funny picture in this space. I said close your eyes damnit! In game: xLong_Bowx |
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#19 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,194
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The most accurate prediction for the future of PR ever created by a non-DEV (will be reguarly updated till perfect... 2007: April = 0.6 June = 0.7 August = 0.8 AND BOTH CRYSIS AND UNREAL 2007 RELEASED October/November = 1.0 December = INTIAL CONSIDERATION OF BOTH GAMES FOR PR2 COMPLETE "Planning for the golden age" 2008: January = 1.1 Febuary = CONSTRUCTION OF PR2 BEGINS (could possibly start in January or December if quick off the old mark about things) April = 1.2 Before October = 1.3 "Beginning of the dark ages" 2009: August "End of the dark ages" 2.0 RELEASED "Beginning of the End" ..............................so what do you people think, to conservative or not enough. A raving looney am i or not?? hmm |
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1 Grab a SAW
2 Find the highest hill/building around a flag 3 Move there, stay there, Spot, call out, attack marker... SAW! 4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully! |
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Last edited by Top_Cat_AxJnAt; 04-03-2007 at 04:38 PM..
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#20 |
![]() Join Date: Nov 2006
Location: Santa Monica, Ca
Posts: 919
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what?? @ the above post.
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