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| Off-Topic Discussion : For all discussions not related to PR. No Spam. |
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#1 | |
![]() Join Date: Jan 2007
Posts: 6
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"That's real war, then."
I have a friend who doesn't play Battlefield 2, but I found this picture and sent it to him. In the chatter that followed, a nasty idea popped up.
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#2 |
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PR Mapper Team
![]() Join Date: Aug 2005
Posts: 3,056
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1. tell us how you got 128v128
2.If you did a server like that, itd be hella fun, however, most people would leave after dying, so it would never be very full. |
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#3 |
![]() Join Date: Jan 2007
Posts: 6
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That's not my screenshot. I said I found it...
I'd guess so. Unless the timer was 5-10 minutes... |
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#4 | |
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PR Mapper Team
![]() Join Date: Aug 2005
Posts: 3,056
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#5 |
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Forum Moderator
![]() Join Date: Jan 2006
Posts: 1,747
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Could be interesting, but doubt that you'll be able to get enough people to join in to play it (even less chances of having 2 full teams). Unless to prepare something like a tournement or an IGI battle night thingy.
Other thing, what happens if you disconnect/reconnect ? does it keep the counter in memory or does it go back to zero ? Hope you get a bit of buzz about this, i'd like seeing it go forth |
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#6 |
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Retired PR Developer
![]() Join Date: Oct 2005
United KingdomLocation: Bournemouth, UK
Posts: 3,712
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Long games where you only get one life (OFP) only work if you can actually stay alive more than 10 seconds. BF2/PR's gameplay is too fast paced to allow you to stay alive for hours on end.
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#7 |
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Retired PR Developer
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I think it would just turn into a big long camping session sadly.
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Proud n00b tub3r of 5 spam bots! ![]() ![]() Quote:
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#8 |
![]() Join Date: Feb 2006
Location: London, UK
Posts: 3,122
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You cant have 60min spawn time cause then you have to wait an hour to spawn, and if you cant spawn then there will be no one fighting.
I think you just accomplished world peace 128vs128 is easy duckhunt, you just need a BotChanger tool from fileplanet or something Plus alot of people oppuse this sort of gameplay and it "spoils" the fun (for them). |
![]() "Rise my pretties...." |
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#9 |
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128vs128 hm...
lags lags and lags |
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Sorry for my English
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#10 | |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,194
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I agree but IF we could have larger maps, bigger squads and better character physics (look down seen legs, arms hits cuase accracry down), life expectancy would go up. | |
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