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Old 05-22-2012, 05:57 PM   #21
[R-CON]Zeno
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Default Re: Nations at War mod




so much pr :S

also: dat model and texture


edit:

did he take the M249 model from pr and placed a redicolous scope on it?



edit2:

isnt this PRs testing map?

http://media.moddb.com/cache/images/...creen014.1.png


[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Old 05-22-2012, 06:05 PM   #22
Daniel
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Default Re: Nations at War mod

Mod still not downloadable yet again???
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Old 05-22-2012, 06:11 PM   #23
Pantera

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Default Re: Nations at War mod

Quote:
Originally Posted by Daniel View Post
Mod still not downloadable yet again???
The mod breaks so many copyright laws that the "creator" could get prosecuted if original parties involved wanted to take legal action.

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Old 05-22-2012, 06:11 PM   #24
azreal64
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Default Re: Nations at War mod

haha, knowing Devilman, I'm surprised there's nothing from FH2 in there :P
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Old 05-22-2012, 06:17 PM   #25
Pvt.LHeureux
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Default Re: Nations at War mod

azreal, it's not Devilman who made that mod, the guy is Demon_from_Prypiat, Devilman does not acknowledge the work in this "mod"

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 05-22-2012, 06:19 PM   #26
azreal64
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Default Re: Nations at War mod

hmm, why did I think Devilman worked on this then.

Well regardless...he ripped content from just about every other BF2 mod, why not FH2? :P

Retired Forgotten Hope 2 Developer
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Old 05-22-2012, 06:23 PM   #27
BroCop

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Default Re: Nations at War mod

Because Devilman worked on NAW 6.0

Heres a comment he actually left there:

Quote:
Umm,I did alot of work for NATIONS AT WAR 6.0,and I can say,that this mod has absolutely nothing to do with the proper NATIONS AT WAR 6.0 mod

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Old 05-22-2012, 06:23 PM   #28
Rudd
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Default Re: Nations at War mod

Quote:
hmm, why did I think Devilman worked on this then.
he worked on Nations at War, but afaik they are just another victim in this episode of theft


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Old 05-22-2012, 06:33 PM   #29
Daniel
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Default Re: Nations at War mod

Quote:
Umm,I did alot of work for NATIONS AT WAR 6.0,and I can say,that this mod has absolutely nothing to do with the proper NATIONS AT WAR 6.0 mod
LOOOOL this is actually sooooo easy misunderstanding... xD
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Old 05-22-2012, 06:55 PM   #30
Von_Gnome

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Default Re: Nations at War mod

Content included: All vehicles/weapons and some maps from Project reality ( Project Reality: Realistic Gaming Redefined )....

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