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Old 04-26-2012, 03:57 AM   #221
[R-COM]Hulabi
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Default Re: DayZ - Zombie Survival (ArmA 2 Mod)

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Originally Posted by [R-DEV]AfterDune View Post
When your screen shakes, what's happening? I was injured, so bandaged myself, but kept shaking.
If your screen is shaking at every heartbeat -> low blood level (eat some food, 200 blood for 1 canned food, 800 blood for 1 cooked meat, or 12000 blood from 1 blood bag, but someone else has to give it to you) Or if your screen is just randomly shaking, it means that you need to eat some painkillers.


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Old 04-26-2012, 03:57 AM   #222
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Default Re: DayZ - Zombie Survival (ArmA 2 Mod)

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Originally Posted by [R-DEV]AfterDune View Post
When your screen shakes, what's happening? I was injured, so bandaged myself, but kept shaking.
Drugs man, just get some painkillers and get all high .


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Old 04-26-2012, 05:53 AM   #223
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Default Re: DayZ - Zombie Survival (ArmA 2 Mod)

Apparently they have discovered the cause of most of the loading bugs. Something to do with "cleanup of dead units not working."

Hopefully that means we'll get tents (and therefore Camp PR) back soon as well.


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Old 04-26-2012, 05:56 AM   #224
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Default Re: DayZ - Zombie Survival (ArmA 2 Mod)

where was the ''camp pr'' located :P


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Old 04-26-2012, 06:16 AM   #225
Web_cole
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Default Re: DayZ - Zombie Survival (ArmA 2 Mod)

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Originally Posted by Finrar View Post
where was the ''camp pr'' located :P
I set up a couple of tents at 138, 033 - EU 2 which is North of Berezino near Black Lake.

Not sure if they're getting added back in or not now though :/


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Old 04-26-2012, 06:22 AM   #226
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Default Re: DayZ - Zombie Survival (ArmA 2 Mod)

Just found an AKM + 2 mags and an AKS-74U + 5 mags at the NW airfield


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Old 04-26-2012, 06:23 AM   #227
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Default Re: DayZ - Zombie Survival (ArmA 2 Mod)

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Originally Posted by Web_cole View Post
I set up a couple of tents at 138, 033 - EU 2 which is North of Berezino near Black Lake.

Not sure if they're getting added back in or not now though :/
Okay thanks, ill try to get there somehow.

Btw sometimes the game says that im missing the CBA_MAIN while on server but i can still play. What does that mean ?


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Old 04-26-2012, 06:41 AM   #228
Atkinson
Default Re: DayZ - Zombie Survival (ArmA 2 Mod)

It does that to everyone. No idea why it wants CBA_main. Probably just a bug.


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Old 04-26-2012, 08:03 AM   #229
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Default Re: DayZ - Zombie Survival (ArmA 2 Mod)

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It does that to everyone. No idea why it wants CBA_main. Probably just a bug.
It's a couple of files which many mods within ArmA use to run flawlessly, CBA = Community Based Addons. As Dayz runs alone and not in conjunction with another mod, CBA is not required yet.


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Old 04-26-2012, 08:09 AM   #230
dunno/be
Default Re: DayZ - Zombie Survival (ArmA 2 Mod)

Pretty well geared up a.t.m.

M4A3 CCO, M9 Silenced, NVG, Hand Grenade, 20 slot rucksack...

Now looking for more M9SD magazines and a hopefully a silenced M4 if there is any. (I think so)
I want to scout the airfield north of Vybor, but it's so hard I heard and I don't have a party going. There's tons of stuff like M107, MG's etc there...


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