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Old 03-02-2012, 05:50 PM   #41
Qaiex

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Default Re: Assassin's Creed 3

Info overload in progress:

-Want it to be a jumping on point for new players without losing touch with what longtime fans cherish most.
-New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
-More details about the protagonist/scenarios: You will experience Conner's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
-A new traversal approach that has players leaping and climbing trees and mountain cliffs.
-Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
-Judging by the images, the faces really are quite good.
-Combat is focused on putting you on the offensive and based on speed/momentum.
-The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
-Character details:
-George Washington: Interacting with Washington is one of the core relationships of the game.
-Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
-Charles Lee: His role is a mystery.
-The game is set between the years 1753-1783 and is centered around the cities of Boston and New York.
-"It's not just going to a historical building now; it's going to a historical event."
-Event examples: "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
-Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
-The overall story is still centered around the Assassins versus the Templars and Connor's journey.
-Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
-The French and Native Americans will also feature in the game, as was probably really obvious.
-The modern day stuff relates to that location in New York at the end of Revelations.
-There will be all sorts of wilderness in the game referred to as the Frontier.
-The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
-The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
-The Frontier also includes colonial settlements like Lexington and Concord and Connor's Mohawk village.
-You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
-Connor does have a hidden blade.
-The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
-There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
-There will be a goods based economy, a new property system, and more Desmond stuff.
-There's going to be some new puzzle thing like the first person Tetris.
-There's a new Animus database known as Animus 3.0.
-They're not unveiling anything about the multiplayer yet.
-There will be more platforming levels.
-Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
-They imply there is something resembling the Brotherhood system of picking up fellow assassins.
-Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
-There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.
-The game has fast travel because the game has more traveling.
-Don't expect more tower defense.
-You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
-The cities have a lot more subtle detail now in terms of ambient things that happen.
-You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
-Connor enters battle with two weapons. The game uses the same controls in and out of battle.
-The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
-There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
-You can use human shields and other context sensitive moves.
-They want you to constantly move in battle.
-There are lots of secondary attacks like the one shot pistol on the Y button.
-There's a new dynamic camera to track the action and make it look as cinematic as possible.
-There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
-They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
-They also try to keep you more in control of the combat than ever before.
-Game Informer really loves their animation system.
-There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
-They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
-This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
-They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.



Soooo.... It's basically Red Dead Assassin.


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Old 03-02-2012, 06:12 PM   #42
WelshManDan

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Default Re: Assassin's Creed 3

Quote:
Originally Posted by Qaiex View Post
Soooo.... It's basically Red Dead Assassin.
Except Ubisoft could never make a game anywhere near as good as Red Dead.

Actually, nobody can make games as good as Rockstar do. Max Payne 3 actually looks brilliant now as well, although they won't get any recommendation from the game reviewers who give BF3/COD/insert another generic shooter here a 9.5/10.

Bethesda and Rockstar are rare breeds in gaming these days, doing it for birth the enjoyment factor and money, rather than just for money like DICE, UBISOFT and Activision.

/mini rant that went super off topic..
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Old 03-02-2012, 07:21 PM   #43
Cpl.Small

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Default Re: Assassin's Creed 3 (PC/Console Game)

First screenshots

Assassin's Creed 3 screenshots leak - Shacknews.com - Video Game News, Trailers, Game Videos, and Files

Edit: oooops, just saw qaiex's earlier post


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Old 03-02-2012, 10:13 PM   #44
Spearhead
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Default Re: Assassin's Creed 3 (PC/Console Game)

Seems they really ran with the theme on AC3. I think this will change the game mechanics quite a bit from AC1 and 2 if they follow through. As already mentioned it sounds much like Red Dead Assassin. (It would needs some serious work to make the game anywhere close as good though). Let's see how things develop from here.

The idea to have the protagonist in the middle of a battle involving hundreds of soldiers on each side sounds a little cheesy, though. Either he would be very likely to die from a random gunshot or he would have to be even more superhuman than Ezio and Altair. Or the main battle just happens in the background where you can't go (on-rails sequence like they did quite a few in the last 2 AC games)


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Old 03-03-2012, 12:28 AM   #45
dpq06

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Default Re: Assassin's Creed 3 (PC/Console Game)

Wow, when I first saw the box-art I thought it was just a user created joke... I can't believe it's actually real.


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Old 03-03-2012, 04:37 AM   #46
Nitneuc
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Default Re: Assassin's Creed 3 (PC/Console Game)

I don't see anything about the crappy distance attack system used in Brotherood (I didn't play the other titles), I kinda liked this game but this heatseeker laZor shit of them is a real turn off to me. I'll definitely consider AC3 if they manage to introduce a proper manual aiming for bows/guns in game.

Many thanks to everyone involved in the making of the best videogaming experience ever !
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Old 03-03-2012, 09:09 AM   #47
Qaiex

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Default Re: Assassin's Creed 3 (PC/Console Game)

Quote:
Originally Posted by Nitneuc View Post
I don't see anything about the crappy distance attack system used in Brotherood (I didn't play the other titles), I kinda liked this game but this heatseeker laZor shit of them is a real turn off to me. I'll definitely consider AC3 if they manage to introduce a proper manual aiming for bows/guns in game.
Aiming? That's too difficult for the console peasants of today.
Do you expect people to actually practice until they become good at something?! Please... You need to develop a game so that a mentally challenged inbred macaque is able to just pick up the controller and still be able to beat the game without overexerting himself.



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Old 03-03-2012, 05:50 PM   #48
myles

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Default Re: Assassin's Creed 3

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Originally Posted by Qaiex View Post
Well fuck me...




EDIT: moar

Looks like you may be hunting blue-coats as well. Perhaps you're not on any side.









Those Pics so remind me of Age of empires 3

Check out my Project Reaity gamplay here
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Old 03-03-2012, 06:47 PM   #49
Narco
Default Re: Assassin's Creed 3 (PC/Console Game)

Quote:
Originally Posted by Qaiex View Post
Aiming? That's too difficult for the console peasants of today.
Do you expect people to actually practice until they become good at something?! Please... You need to develop a game so that a mentally challenged inbred macaque is able to just pick up the controller and still be able to beat the game without overexerting himself.
/pcmasterrace


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Old 03-03-2012, 09:15 PM   #50
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Default Re: Assassin's Creed 3 (PC/Console Game)

Qaiex, where did you find all that stuff?


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