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| Off-Topic Discussion : For all discussions not related to PR. No Spam. |
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#1 |
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Must read for everyone.
http://www.computerandvideogames.com....php?id=146916
Interview with one of the major devs for BF2 looking back as it were. |
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#2 |
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Retired PR Developer
![]() Join Date: Jan 2006
Posts: 2,226
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Ruthless Executioner of 280 SpamBots
![]() ![]() Retired Lead Coder for Project Reality - 0.25 through 0.4 Official Project Reality Underage Alcoholic (was 'ex-' for a few days) |
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#3 |
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I wonder what this means for the future......
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#4 |
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Retired PR Developer
![]() Join Date: Sep 2004
Location: Sweden
Posts: 3,420
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I'm just saddened that Trauma went down like they did. I'm sure it was a great experience and a privilege for them to be recognised and to work with DICE in developing BF2, but still...
Desert Combat is the only reason I bought BF2 in the first place. A toast, here's to Trauma Studios! ![]() May they achieve the goals of their lives some day. |
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#5 | |
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Retired PR Developer
![]() Join Date: Jan 2006
Location: P.R.
Posts: 2,555
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Quote:
Oh God...the horror! :P -Ghost | |
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Young Americans Doc: Link || Working for Love & World Peace
For those Interested in the E vs C Topic: CSC Book || CSE Seminar || Polonium Halos Some FAQs CSC FAQ. || CSE Articles || Published Reports |
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#6 |
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Forum Moderator
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You could make an engine in line art, but I dont think that would work.
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