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Old 10-01-2006, 10:17 PM   #1

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Must read for everyone.

http://www.computerandvideogames.com....php?id=146916
Interview with one of the major devs for BF2 looking back as it were.



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Old 10-01-2006, 10:28 PM   #2
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Great read, especially from a modder's perspective. Unfortunately it is hard to be a game developer. Hell, its hard to be a modder, and we have a much smaller scope than they do.

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Old 10-01-2006, 10:54 PM   #3

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I wonder what this means for the future......

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Old 10-02-2006, 01:04 AM   #4
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I'm just saddened that Trauma went down like they did. I'm sure it was a great experience and a privilege for them to be recognised and to work with DICE in developing BF2, but still...

Desert Combat is the only reason I bought BF2 in the first place.

A toast, here's to Trauma Studios!
May they achieve the goals of their lives some day.


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Old 10-02-2006, 01:53 AM   #5
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Quote:
Originally Posted by [R-DEV]KingofCamelot
Great read, especially from a modder's perspective. Unfortunately it is hard to be a game developer. Hell, its hard to be a modder, and we have a much smaller scope than they do.
Seconded. We didn't have to code an entire Engine in C/C++
Oh God...the horror! :P

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Old 10-02-2006, 01:55 AM   #6
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You could make an engine in line art, but I dont think that would work. But you guys are a very small team compared to them.

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