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| PR General Discussion General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Aug 2008
Posts: 219
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I asked for removing of tracer from Insurgent firearm back in 0.85. I thought many of people agreed with me on this topic, and was hoping in this patch the tracer will be removed. Still, many of Insurgent firearm have tracer in them, causing opponent player to know which direction the fire is coming from.
I want to ask, if the tracer was intentionally left not removed, or just forgotten etc. Also, I want to ask you all again about what do you think of removing Tracer from Insurgent weapons. Thank you for reading. Please reply. |
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#2 |
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German Forces Mod Leader
![]() Join Date: Mar 2007
Location: Munich,Bavaria
Posts: 1,683
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not sure if its realistic but it would help the insurgency balance a little more so i agree on it.
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#3 |
![]() Join Date: Aug 2008
Posts: 13
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It's more realistic to remove the tracers from insurgents because most insurgents in real life don't have access to tracer rounds.
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#4 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 5,578
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i like tracers, its a double sided blade...
"watch my tracer!" |
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#5 |
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I agree with removing the insurgent's tracers.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]OkitaMakoto:"Cheers, you're the man, Okita" [R-DEV]Rhino:"I in fact got kicked from a server for tking." |
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#6 |
![]() Join Date: Mar 2008
Posts: 13
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I agree as well, for realism and the simple fact that it would make firefights, especially on Korengal, a lot more interesting, and difficult for the blufor.
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IGA: Sgt Ryan[ECB]
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#7 |
![]() Join Date: Dec 2008
Posts: 99
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I think its hardcoded to remove tracers from just one faction or even one weapon. If I understood the hardcodeness right its the case that you just can have a certain amount of tracers for EVERYONE AND EVERYTHING.
Means, if you remove tracers from ins, you are automatically removing tracers from every faction and weapon. Hope that helps |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Thermis: Its a simple rule guys. Try and follow it please. If it looks,smells, and walks like a suggestion even in the guise of a discussion we are going to lock it. |
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#8 |
![]() Join Date: Aug 2008
Location: St. Catharines, ON
Posts: 3,316
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...
No... Whatever gave you that Idea? Unless you've skimmed over the ballistics thread hastily, where they said you either had to have all tracers or no tracers at all for ballistics to work with proper tracers. |
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#9 |
![]() Join Date: Jun 2007
Location: Spain
Posts: 3,691
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Indeed, you can set the tracer numbers, size, etc all on each individual weapon.
Iirc they were removed for ins in one release, I donīt know why they were brought back? |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#10 |
![]() Join Date: Dec 2008
Posts: 99
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Oh well, I was always just flying over the posts with tracers and stuff, missed the point that you can set it for each weapon, ty for clearing up
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Thermis: Its a simple rule guys. Try and follow it please. If it looks,smells, and walks like a suggestion even in the guise of a discussion we are going to lock it. |
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| Tags |
| insurgent, tracer, weapon |
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