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Old 10-03-2008, 11:13 AM   #21

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Re: Project Reality and it's target player base.

Quote:
Originally Posted by [R-DEV]bosco View Post
ArmA - players.
Yep.

Soon enough I will be forced to stop playing when it becomes too similar.

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Old 10-03-2008, 11:56 AM   #22
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Re: Project Reality and it's target player base.

Quote:
Originally Posted by [R-DEV]Masaq View Post
I forget where the exact quote is, but it's out there, and from Eggman I believe...

...PR is aimed at being the kind of game that the Devs want to play.


If other people want to play with them that's great, but it's not aimed specifically at a certain type of player other than being how the Dev team want it.
Pro Tip, you can pretty much count on Masaq to end a thread with a single post...

That being said, I agree. If you love the game and want to play, GREAT thats awesome!!! If yo dont.. oh well :P

Thats not directed at anyone, but its just something I agree with. We have a lot of people who agree with the direction and thats GREAT! It better be as popular as it is now in ten months :\

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Old 10-03-2008, 12:12 PM   #23
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Re: Project Reality and it's target player base.

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
Pro Tip, you can pretty much count on Masaq to end a thread with a single post...

That being said, I agree. If you love the game and want to play, GREAT thats awesome!!! If yo dont.. oh well :P

Thats not directed at anyone, but its just something I agree with. We have a lot of people who agree with the direction and thats GREAT! It better be as popular as it is now in ten months :\
I wrote this a bit more than week ago, think it fits here as same thing is being talked about again. Mainly suggesting there that its very easy, smooth and small job to make 2 versions of the mod. 1 for "hard core" and 1 for "casual"-players, so that server admins can choose which one they host, with 1 same game installation.

Question is that why to follow that basic thinking where 1 computer game can only have 1 kind of gameplay, that kind of thinking has been going on since a beginging of computer games. While same time it would be super easy to make multiple versions of the gameplay and let server admins choose which one to pick.
This way more ppls can enjoy the game, and all you need to do is tiny little adjustments. This should be applied atleast on the features that splits players opinions most radically.

In short, its so easy to give players an option to choose do they want feature version 1, or feature version 2, its only up to developers do they want to give that option for the players and i cannot understand any reasons why not. Its not only about this mod, its about all games. (well MMOs has understood this, they have PVP servers and PVE servers and loads of other sorts of servers, they let players to choose which kind of gameplay to pick, and thats one reason why those games are so succesful)

Quote:
Originally Posted by [R-CON]Deer View Post
Now that many ppls are talking about this, maybe i should say this again.

Source of worsening and worsening teamwork in public players is that every since SquadLeader-spawnpoint was removed, it has been too difficult for public-level players to stay together. And if its too difficult for them to stay together, it is too difficult for them to even have a chance to do teamwork. Because before you can do teamwork, you need to be close to squadmates. And this issue happens regardless of does the squad use voip or not.

For players who plays with friends or clanmates this is not a problem. For public players it is the source of all teamwork-problems.



PR used to make completely random ppls go together, form squad, and do very nice teamwork. Some ppls did less teamwork and some did more, but point is that when it was possible for ppls to stay together so easily, everyone did _automaticly_ somekind of teamwork with other squad members.


If you try to deny that teamwork in public players isnt worsening and worsening nowadays, read what ppls are talking in this thread and also look at your map while playing on regular servers, see how 95% of public-squads are spread out around map most of the time, squad mates are far from eachothers most of the time.


We have 2 kinds of players now. Players who looks for bit more dedicated teamwork, and players that are less hardcore(most of the players). Now the less hardcore players are being kicked from specific servers and therefore those servers only has dedicated teamworkers playing on the server. And then players that are kicked out of those servers which supports only dedicated teamworking, goes on servers where they are allowed to play the game.
This leads to situation where standard ppl are playing in normal servers, and dedicated teamwork players are playing on those specific teamwork-servers.

So solution to all this would be making an option that server admins can choose if there is a squadleader-spawnpoint, or not. That way public players and players who likes it, get squadleader-spawns and gameplay is once again much better for everyone. While dedicated teamwork servers where is "hardcore teamwork-fans", doesnt need the squadleader-spawnpoints

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Last edited by [R-CON]Deer; 10-03-2008 at 06:33 PM..
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Old 10-03-2008, 01:49 PM   #24
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Re: Project Reality and it's target player base.

Quote:
Originally Posted by [R-DEV]Masaq View Post
...PR is aimed at being the kind of game that the Devs want to play.
So there never was a non-Dev player population that PR would be aimed to suit?

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 10-03-2008, 09:01 PM   #25
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Re: Project Reality and it's target player base.

is eggman still around? how bout therealfritz? i am not sure i have heard their names mentioned in awhile. and with the direction the mod is going in, should they be giving credit for it? PR is only as good as its player base. and having a lot of players dosn't mean quility. PR historicly has had the cream of the crop in the BF world, is that still the case?


the devs made a great mod... the players made the mode great.

try not to lose sight of that.

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Old 10-03-2008, 09:09 PM   #26

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Re: Project Reality and it's target player base.

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Originally Posted by SuperTimo View Post
i like the reasonably realistic jet stuff.

no were else can i (without blowing up my computer)shoot at air targets yet also get feedback from ground troops and targets from then.

i also like infantry cordination and armour stuff.

i dont think that pr is being tailored to clans, yes its more diffiuclt for new commers but its still can be grasped after playing a couple of hours.
As much as you love jets , you don't play any kind of flight simulators?

One is none , Two is one
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Old 10-03-2008, 10:56 PM   #27
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Re: Project Reality and it's target player base.

Making two versions of PR would split the number of players. Youd have those who almost always play on the hardcore real PR, and then those who almost always play on the toned down one... thereby almost cutting server populations in half, or at least the number of available servers[if you only want to play one of those versions]

Multiple versions, imo, has no benefit aside from allowing those who want decreased spawn times, minimap, and whatever else back to get their way... which is a no go in my book.

And I dont think the higher up DEVS have "lost sight" of what PR is or was

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Old 10-04-2008, 03:34 AM   #28

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Re: Project Reality and it's target player base.

i think the mod still can get alot off ppl to play it

also who have to know hwo a casual gamer is..a casual gamer is some one who like the pure spawn and shoot games..like cod4 or bf2...pr isnt oriented towards them and im ok w/ taht and i think it should stay like taht...if your willing to put in the time to learn pr and be patient in the game it is the best game ever!!!!

Razor wire and smoke don't mix!

Xfire: conman50
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Old 10-04-2008, 04:27 AM   #29
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Re: Project Reality and it's target player base.

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
Making two versions of PR would split the number of players. Youd have those who almost always play on the hardcore real PR, and then those who almost always play on the toned down one... thereby almost cutting server populations in half, or at least the number of available servers[if you only want to play one of those versions]
What do you mean ? ofc it makes some ppls play the hardcore version and some ppls play the casual version. Because casual version is more enjoyable for casual players, and hardcore version is more enjoyable for hardcore players. (And just to ensure that there wont be misunderstandings, i dont mean that we should make 2 versions of game client)

Ppls joins the servers which gameplay settings is best for them. And it does not mean that there would be only 50% full servers, it wouldnt change the big picture of the servers population at all.
Realistic situation in server list is like feature version 1 fans are playing on 3 different servers, and feature version 2 fans are playing on 6 different servers. Some servers on both features are full, some are not. Just like now, nothing changes.

And when there is more features where server admins can choose different versions of them, the servers with settings that pleases players most, has ofc most of the players. Players gets to choose which settings to play, and because of some of the features splits players opinions so much (mostly between hardcore players and casual players), splitting the feature into 2 versions means that both versions of the feature has its fans.

Instead of trying to make casuals play like you would like them to(which doesnt seem to work), you let them choose little bit different style and still you can play like you want with ppls who likes to play like you do on hardcore servers = everyone gets what they wants. I really want this to happen because i cant play enjoyable PR on most of the servers because of crappy teamwork, its been like this since 0.7 was released (and SL-spawn removed). There is only like 1-2 servers where its possible. In 0.6 which supported casual players teamworking much more, it was possible to play enjoyable PR on all servers. And according to forums, im not the only one.


In short: this is same thing as MMORPGs servers. There is different kind of servers, PVP, PVE, PVPRP.. Imagine if MMOs would have only PVE servers, thats the situation where we are right now, just like all non-MMO games.

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Last edited by [R-CON]Deer; 10-04-2008 at 05:10 AM..
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Old 10-04-2008, 06:18 AM   #30
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Re: Project Reality and it's target player base.

In short:

This has come up in the past, and was decided by most devs that a divide in the dev team as well as the pr community between a "pr casual" and "pr hardcore" would catastrophically split the mod apart.

Basically, if you want to play a "pr light", there are hundreds of games and mods out there, cod4, insurgency, counterstrike, etc.

The mod has never intended to aspire to be popular, and never intended to cater to the casual mainstream playerbase. The day PR is catering towards casual players, is the day you will see alot of PR devs move onto new projects and probably a sizeable chunk of the player base with it.

Check this video out for example of a PR "lite" with unlimited kits and squad leader respawn:

A tale of two floors

If thats the type of gameplay you are after, its already avaliable and has a nice following RIGHT HERE

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