|
|||||||
| PR General Discussion : General discussion of the Project Reality modification. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Mar 2007
Posts: 9
|
Fancy RP locations
Today on [T&T] Tactics & Teamwork server I noticed that many people place their RPs outside the combat area or in treetops with the grappling hook.
Is this commonly accepted by the PR-community? |
|
|
|
#2 |
![]() |
Re: Fancy RP locations
If itīs the best way to hide your rallypoint.
Why not? |
|
|
|
|
|
|
#3 |
![]() ![]() |
Re: Fancy RP locations
I don't like it personally, nor do I like it when RPs are placed in the air by various means, such as grapple hook in a tree.
why? 1) its taking advantage of game mechanics with no regard for realism, u wanna spawn in a non-combat area, spawn at main. 2) it doesnt necessarily give the squad an advantage, its just that you can't be bothered to find a good, well covered, hiding spot. 3) it makes it hard for the squad to get limited kits |
|
|
|
#4 | |
![]() Join Date: Mar 2007
Posts: 9
|
Re: Fancy RP locations
Quote:
| |
|
|
|
#5 |
![]() Join Date: May 2007
Location: Denmark
Posts: 99
|
Re: Fancy RP locations
Agreed! Couldn't be nice if the RPs couldn't be place right at the "map border" outside the map, and in the trees? That's just plain stupid!
|
|
Videre sine videri - observe without being observed
.:iGi:.GazzThompson: "..Private Johnson or Jason or whatever.." ![]() ![]() ![]()
|
|
|
| Sponsored Links | |
|
|
#6 |
![]() Join Date: Apr 2007
NetherlandsPosts: 641
|
Re: Fancy RP locations
Agreed. I dont like it. Thats just one of the playstyles players use to WIN instead of having a good time with this game.
Outside combat area's? You mean like when you get the desserter warning? |
|
|
|
#7 | |
![]() Join Date: Oct 2006
Posts: 177
|
Re: Fancy RP locations
Quote:
| |
![]() "Who just threw a grenade at a tank |
||
|
|
|
#8 |
![]() ![]() |
Re: Fancy RP locations
I wouldn't mind RPs being removed all together, proper hardcore
They are a gameplay facilitator, not a realistic asset, but with the advent of the Bunker and firebase (especially with the announced changes to the bunker system) the RP isn't really needed. BUT! if it is going to be used, I'd prefer it was used in the most realistic capacity it can. |
|
|
|
#9 |
![]() Join Date: May 2008
Location: Probably Al Basrah or Fools Road
Posts: 879
|
Re: Fancy RP locations
I agree with the idea that you shouldn't be able to place rally's out of bounds, but in trees seems reasonable to me, make it so you can shoot rallys and it's fine.
|
|
Little do you know, that Operation Flashpoint 2 is a codename for the movement of Project Reality Mod to the big show. Bringing all the realism of Project Reality Mod, combined with spanking new graphics and the mythical 'F457R0P3Z' we bring you: OPERATION ARMED PROJECT ASSAULT REALITY FLASHPOINT 999
-[R-COM]TheScott666 |
|
|
|
|
#10 |
![]() Join Date: Apr 2008
Posts: 3
|
Re: Fancy RP locations
In reality a RP should be more of a position to get kits and rearm from, maybe even set up a couple minor defense positions around like a sandbag. Removing them as a spawn point would further force tactics and give more incentive to shy away from the pointless endless waves of cannon fodder.
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| fancy, locations |
| Thread Tools | |
| Display Modes | |
|
|