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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Jan 2008
Location: Connecticut
Posts: 125
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How CPU intensive is .8?
For the DEVS or testers if its not breaking the NDA, are the new maps and animations going to pose a slowdown? What FPS do you get on the maps as opposed to qwai/generic map?
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#2 |
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PR Lead Tester
![]() Join Date: Feb 2007
Posts: 811
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Re: How CPU intensive is .8?
<---------------------------------this much-------------------------------------------------->
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#3 |
![]() ![]() Join Date: Feb 2007
Location: Norge
Posts: 672
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Re: How CPU intensive is .8?
oooo.
Guess that upgrade of mine is more imminant then first thought. Current rig can barely load fools road as it is. But should new animations pose a threat to processing ability? And are the upcoming maps that much more consuming then the current badboys? |
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#4 |
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PR Lead Tester
![]() Join Date: Feb 2007
Posts: 811
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Re: How CPU intensive is .8?
To be honest, it's a bit early to comment on lag issues as work is ongoing. If your rig ran .756 it'll run .8.
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#5 |
![]() Join Date: Feb 2008
EuropePosts: 281
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Re: How CPU intensive is .8?
I don't think there's much difference, it's still a modification of vBF2 you know.
Glad I'm not a tester = more joy when it comes out |
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#6 |
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PR Beta Testing Team Member
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Re: How CPU intensive is .8?
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![]() PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time. [R-DEV]Katarn: "That's pretty... PRETTY BADASS." |
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#7 |
![]() Join Date: Apr 2008
Posts: 266
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Re: How CPU intensive is .8?
Main things that hit your CPU hard are AI, shadows & physics.
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#8 |
![]() Join Date: Dec 2006
Posts: 293
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Re: How CPU intensive is .8?
u cant compare PR to vBF2 performance wise. PR is just so much more stress and im guessing itll be more stressful in .8
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Geforce 6800GT
Pentium 4 3.0GHz 2 GB DDR RAM SB Live! on Audigy2 Drivers ![]() "These things we do that others may live" |
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#9 |
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PR Lead Forum Moderator
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Re: How CPU intensive is .8?
Pentium 4-based PCs will all expire in a 110'C inferno. Pre-X2 Athlons will simply keel over. Core 2 Duos will finally utilise 100% capacity for the first time ever. Anything under 3.6Ghz will cut-out randomly. The supression effect will last two years on any Sempron, and three on a Celron.
PR 0.8 will be The Great Leveller, rendering all machines equal in their inability to run it. ....alternatively, just remember that no matter how hard the team push it, the core game is still just BF2, and there's a limit to what can be demanded of the engine. If you run 0.756 okay, you'll run 0.8 okay. |
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The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
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#10 |
![]() Join Date: Jul 2008
Posts: 137
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Re: How CPU intensive is .8?
So how long will the suppression effect last with 1.7 ghz?
Lol jk |
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