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Old 08-05-2008, 01:14 AM   #31

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Re: Night Map Insurgency

Quote:
Originally Posted by steve_06-07 View Post
Could we have a night version of Al-basrah alongside the day version.
I vote we get somthing like this for all maps

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People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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Old 08-05-2008, 01:23 AM   #32
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Re: Night Map Insurgency

Quote:
Originally Posted by SGT.JOKER View Post
I vote we get somthing like this for all maps
And make the levels download twice as big?

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Old 08-05-2008, 01:23 AM   #33
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Re: Night Map Insurgency

how long did it take to convert bi ming to day?

iirc, didn't it crash regularly on night mode?

If such maps were made and worked, we would need better NVGs, like this old thread says http://www.realitymod.com/forum/f200...erged-ipd.html

Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund

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Old 08-05-2008, 01:36 AM   #34

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Re: Night Map Insurgency

Quote:
Originally Posted by [R-DEV]coderedfox View Post
And make the levels download twice as big?
hey a man can dream cant he? lol

SGT.JOKER>FTW<(F#ck The World) In Game
People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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Old 08-05-2008, 01:36 AM   #35
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Re: Night Map Insurgency

Quote:
Originally Posted by Dr2B Rudd View Post
how long did it take to convert bi ming to day?
In a simple answer its easy. You just need to change the light setting and re-lightmap. The biggest issue is light mapping take a long time and allot of HD space.


Quote:
Originally Posted by SGT.JOKER View Post
hey a man can dream cant he? lol
Depends, do you dream of fast ropes?

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Old 08-05-2008, 01:57 AM   #36

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Re: Night Map Insurgency

All the talks of fast ropes, i feel its coming!

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Old 08-05-2008, 02:02 AM   #37
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Re: Night Map Insurgency

LOL no. Plus like I said before if we ever did add it in two weeks after people playing everyone would be like "Dude, forget fast roping were gonna get shot down. Just land on the deck. damn noob pilot."

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Old 08-05-2008, 02:11 AM   #38

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Re: Night Map Insurgency

Ok, i'm too lazy to read everything past page 2 sooo

I 100% approve a completely night time map...

The only difference between Insurgents Advantage in PR and IA in Real Life is that Insurgents know where EVERYTHIGN in the City is..

I think the map should have plenty of little hiding places (along with good shaders on the players so they don't show up that well in shadows > > and maybe force shadows XD)

Cause a map that you can ambush in the night would be really nice....

Maybe give some people some old NV's? Like... kinda faded, craptacular that they got off the blackmarket? I mean.. wouldn't THAT seem kinda realistic? But only give it to Limited kits that they find or something... or maybe civilians... NO, wait, this time they're called "Informants" ^_^ cause that sounds more like a group of people that would help...

but they get like.... no weaponry... at all...to do anything.. but say "Hey enemies woot" ^_^ that would even it up ..

but the NVGS have to like.. kinda suck, and kinda be unreliable or something.. > > maybe fuzzy a little?
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Old 08-05-2008, 02:16 AM   #39
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Re: Night Map Insurgency

dont all the objects have to be remapped for night-time?

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Old 08-05-2008, 03:12 AM   #40

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Re: Night Map Insurgency

Quote:
Originally Posted by [R-DEV]coderedfox View Post
Depends, do you dream of fast ropes?
I dont know of these "fast ropes" you speak of

SGT.JOKER>FTW<(F#ck The World) In Game
People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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