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| PR General Discussion : General discussion of the Project Reality modification. |
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#31 |
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Re: Night Map Insurgency
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SGT.JOKER>FTW<(F#ck The World) In Game
People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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#32 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,385
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Re: Night Map Insurgency
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__________________________________________________ ________
![]() "apcs, like dogs can't look up" - Dr2B Rudd Current projects : Feyzabad, Afghanistan |
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#33 |
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Re: Night Map Insurgency
how long did it take to convert bi ming to day?
iirc, didn't it crash regularly on night mode? If such maps were made and worked, we would need better NVGs, like this old thread says http://www.realitymod.com/forum/f200...erged-ipd.html |
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Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund
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#34 |
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Re: Night Map Insurgency
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SGT.JOKER>FTW<(F#ck The World) In Game
People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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#35 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,385
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Re: Night Map Insurgency
In a simple answer its easy. You just need to change the light setting and re-lightmap. The biggest issue is light mapping take a long time and allot of HD space.
Depends, do you dream of fast ropes? |
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__________________________________________________ ________
![]() "apcs, like dogs can't look up" - Dr2B Rudd Current projects : Feyzabad, Afghanistan |
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#36 |
![]() Join Date: Aug 2008
Location: Ontario, Canada
Posts: 48
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Re: Night Map Insurgency
All the talks of fast ropes, i feel its coming!
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#37 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,385
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Re: Night Map Insurgency
LOL no. Plus like I said before if we ever did add it in two weeks after people playing everyone would be like "Dude, forget fast roping were gonna get shot down. Just land on the deck. damn noob pilot."
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__________________________________________________ ________
![]() "apcs, like dogs can't look up" - Dr2B Rudd Current projects : Feyzabad, Afghanistan |
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#38 |
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Re: Night Map Insurgency
Ok, i'm too lazy to read everything past page 2 sooo
I 100% approve a completely night time map... The only difference between Insurgents Advantage in PR and IA in Real Life is that Insurgents know where EVERYTHIGN in the City is.. I think the map should have plenty of little hiding places (along with good shaders on the players so they don't show up that well in shadows > > and maybe force shadows XD) Cause a map that you can ambush in the night would be really nice.... Maybe give some people some old NV's? Like... kinda faded, craptacular that they got off the blackmarket? I mean.. wouldn't THAT seem kinda realistic? But only give it to Limited kits that they find or something... or maybe civilians... NO, wait, this time they're called "Informants" ^_^ cause that sounds more like a group of people that would help... but they get like.... no weaponry... at all...to do anything.. but say "Hey enemies woot" ^_^ that would even it up .. but the NVGS have to like.. kinda suck, and kinda be unreliable or something.. > > maybe fuzzy a little? |
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#39 |
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PR Beta Testing Team Member
![]() Join Date: Jan 2008
IrelandPosts: 805
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Re: Night Map Insurgency
dont all the objects have to be remapped for night-time?
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#40 |
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Re: Night Map Insurgency
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SGT.JOKER>FTW<(F#ck The World) In Game
People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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