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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: May 2008
Posts: 159
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Mod team
I didn't know where to post this, but how do you become a part of the PR team. If You've got all the skills, do you just ask and start making stuff? Im sure this has been asked before, but i couldn't find the answer.
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#2 |
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PR Operations Lead
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Re: Mod team
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#3 |
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 4,067
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Re: Mod team
Brummy for DEV!!
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![]() Sgt.Smeg - You've the biggest I've seen Scot. |
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#4 |
![]() Join Date: May 2008
Posts: 159
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Re: Mod team
Thanks, can we apply even if we're in the learning process. I've made maps for other games and I believe ill get the hang of it, quickly.
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#5 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,566
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Re: Mod team
I'd start at the community mods. Many guys here are doing a lot of awesome stuff without being dev's, and i think thats a good way to get into BF2 modding.
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#6 |
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Re: Mod team
have you used the BF2 editor? if you havent brace yourself for overcomplicated drivel
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#7 |
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Re: Mod team
is it anywhere as complicated as the AAO editor? o.o it was like 3DS max... no wait 3DS max was understandable....
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#8 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 2,020
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Re: Mod team
The BF2 Editor - A fantastic piece of software perfected at the art of making life interesting.
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#9 |
![]() Join Date: Jan 2007
United KingdomLocation: norfolk
Posts: 2,453
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Re: Mod team
im no DEV but i would think making some examples of work, like a portfolio , or mod for community mods
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#10 |
![]() Join Date: May 2008
Posts: 159
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Re: Mod team
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