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| PR General Discussion General discussion of the Project Reality modification. |
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#11 |
![]() Join Date: May 2008
Location: Lake Forest, California
Posts: 1,275
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speaking about retired ppl what ever happend to the original developer, Requiem????
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#12 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]OkitaMakoto:"Cheers, you're the man, Okita" [R-DEV]Rhino:"I in fact got kicked from a server for tking." Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?" |
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#13 |
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PR Mapper Team
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#14 |
![]() Join Date: Nov 2007
Location: Virgina
Posts: 1,971
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Cries*
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "ArmA without ACE is like boobs without nipples. It's kind of cool in a weird way at first, but then it ends up just being fucking shit." -Scot |
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#15 |
![]() Join Date: May 2007
Posts: 625
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Noooo anyone but eggman! He was like the first SL I ever had in PR.
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#16 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,313
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@ Nickbond:
in overgrowth/overgrowth.con set Overgrowth.closeDistPercentage a little higher for that map. The trees will look a lot better IMO. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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