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| PR General Discussion : General discussion of the Project Reality modification. |
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#31 |
![]() Join Date: Jul 2007
Location: Norway
Posts: 2,093
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Re: sniper kit v.s. marksman kit
^^Ahh, in that case, no thanks
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity Coderedfox about the next PR release: - Its all closer than you think....and for a few its still farther then you think. |
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#32 |
![]() Join Date: Aug 2007
Location: calgary,ab,canada
Posts: 927
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Re: sniper kit v.s. marksman kit
if the ballistics get fixed and implemented the snipers should seem alot more like snipers conpared to other guns.
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#33 |
![]() Join Date: Jul 2008
Posts: 3
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Re: sniper kit v.s. marksman kit
The sniper is actually pretty useful.
I've played project reality for over a year now (nearly nonstop This was very useful and I didn't die until I moved into the city and some friendly guys were following me just to give my position away (apparently you're not allowed to lock squads on battlearena). So in my opinion the sniper is good fun and if used the right way a deadly tool. =SRR= Jon_Egils |
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#34 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,339
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Re: sniper kit v.s. marksman kit
Plain and simple
The purpose of a sniper is to stay hidden, hence the ghilli suit. Kind of hard to stay out of sight when you are moving with a squad of 5 other men. You can't shoot a sniper rifle standing up either, making you useless to the squad. I also hate the fact that when someone does try to go sniper in my squad, they never end up attacking the flag because they are too afraid to lose their sniper kit. IMO, sniper should only be requestable at a main since their job is to stay hidden. Just like spec ops. |
![]() "May The Corps Be With You"
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#35 |
![]() Join Date: Mar 2008
Posts: 162
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Re: sniper kit v.s. marksman kit
Originally Posted by Waaah_Wah View Post
Well, the current deviation model for sniper rifles make it impossible to make dragshots wich should not be impossible. You have to hold the crosshair still for a long time, and this is making it really, really hard if not pretty much impossible to hit moving targets. My suggestion is to make the "deployement time" much longer (4-5 sec), meaning that after moving, you would have to be still for 4-5 sec before your rifle is at its max accuracy, but after that time, it should be 100% accurate no matter how much you move the crosshair. This would prevent snipers from running around and headshotting people in CQC coz the deployement time on the rifle would not allow that. And this would also fix the current problem when you cant fire at moving targets. Yay or nay? EDIT: Sorry for all the typo's, i was kinda tired when writing this Thats a very cool idea! Would like to see this in 0.8 |
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#36 |
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Re: sniper kit v.s. marksman kit
In RL you have to come down after moving, to check your breathing.
After that you have to check the exact Guidance of your "Tool". You have to do this after every big move about 30-45 degrees of your weapon. If you´r skilled you get the feeling, but you can´t bring this feeling into a Game. The only way to fix that is to shorten the cool down phase. One problem of the sniper in PR is, that he is camouflaged like a tree top angel. You can find him after the second shot. The Ghillie Suit is almost useless, cause it stands out of the environment. |
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#37 |
![]() Join Date: May 2008
Posts: 62
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Re: sniper kit v.s. marksman kit
Is it maybe possible to attach a bush on the back of the suit? so when the sniper lies down the bush will stand upwards, giving camouflage?
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#38 | |
![]() Join Date: Jun 2008
Posts: 280
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Re: sniper kit v.s. marksman kit
Quote:
Another thing I thought of, which probably wont work for gameplay. Is to up the sniper rifles damage. A lot of sniper rifles have a lot of stopping power now days, and so you shouldn't necessarily require a headshot to down that soldier. A simple chest shot will take him out of the fight, it might not kill him depending on the rifle, but he'd be out of the fight. And ultimately, ingame, killing a person represents them being removed from the fight by whatever means. So if a sniper rifle could kill an enemy soldier with a chest shot, I think it'd help. Sounds noobish, and sounds like it just makes it easier to use. But even so, the sniper kit is extremely limited so very few can use it. Not to mention it's accuracy issues with staying still. And so it requires a lot of skill and patiance, why not reward this with a little large target area for a one-hit kill? | |
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#39 |
![]() Join Date: Jan 2007
United KingdomPosts: 1,704
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Re: sniper kit v.s. marksman kit
it can one shot one kill cant it? i dont use them much but im sure they can, or atleast insta bleed out
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#40 | |
![]() Join Date: Jun 2008
Posts: 280
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Re: sniper kit v.s. marksman kit
Quote:
It's just as accurate, it does just as much damage, it doesn't have the deviation crap, it's semi-auto, and it does the same damage. Sniper needs something to make it better. | |
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