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Old 07-02-2008, 01:36 PM   #31

Colt556's Avatar
Re: Air maps?

Quote:
Originally Posted by Mora View Post
Are you nuts? 10x fighter jet would be way to much even on a map with 8x8KM.
Well maybe, you'd have to see since noone here has even SEEN an 8x8 map, let alone see how 20 fighters fit onto it. It does sound like a lot but I've seen 2v3 fighters work on training kashan just fine, and rarely even see eachother. This map is twice it's size, so maybe 20 jets would be pushing it, but you'd have to get 20 pilots in the air before deciding if it's too much or not lol.
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Old 07-02-2008, 01:46 PM   #32

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Re: Air maps?

I'd say at max 6 jets per side. And that's pushing it.

I'd also really like to see some two-seater aircraft that really increase the importance of the WSO (Weapon Systems Officer).

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Old 07-02-2008, 01:51 PM   #33

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Re: Air maps?

Quote:
Originally Posted by [R-DEV]Rhino View Post
next is that there are many other problems, like walking on a moving ship is more or less impossible without you getting killed.
But you can walk in a flying Merlin?

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

Coderedfox about the next PR release:
- Its all closer than you think....and for a few its still farther then you think.
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Old 07-02-2008, 02:10 PM   #34

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Re: Air maps?

Well, I wasn't thinkin of walkign on the moving ships anyhow. The carriers would be statics, and the cruisers would be like the sub from NAW, only you spawn in it liek the V-22 from training kash. And it'd have AA guns n missile batteries n whatnot. Could work, but prolly would take a lot to do.
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Old 07-14-2008, 05:17 PM   #35

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Re: Air maps?

Quote:
Originally Posted by [T]waylay00 View Post
I'd say at max 6 jets per side. And that's pushing it.

I'd also really like to see some two-seater aircraft that really increase the importance of the WSO (Weapon Systems Officer).
6 would be a little bit less don't you think so? What about something like 14 one-seat-fighters (so you can form up two squads full off fighters the other 2 fighters would be in one squad with the pilot of the AEW&C and protect it from the enemy) and then 6 two-seater-aircrafts (another two squads). These 4 squads would be able to deliver serious pain to the enemy if they would be well coordinated by another aircraft (something like the E2 Hawkeye or whatever). This one would be something like the commandpost and the commander could use the radar of the AEW&C to guide his pilots to the enemy. For this you can give him back the radarscan but still withhold him the ability to spot targets on the map. Also give the Hawkeye the UAV ability (just a little bit bigger radius ^^). That way you could have serious air battles on big maps. Forget about the ships (you would need at least 10 players to man a ships CIC). Just place two carriers or a big airfield per side. At last you would need some heavy AA defense around the carriers or airfields to prevent the enemy from entering the homebase airspace.
With 2 CIWSs per carrier or comparable AA assets at the airfields you could deliver such a death zone. That would be another 8 guys and so all in all you could have a 64 players air battle map.
I really would leave the ships out of this. First of all because this thread is about Air maps and secondary because you would lose every feeling of reality when you operate a ship with 3 otherguys or something like that. If you want that then just go ahead and play 1942 or the battleships mod. ^^

(Just a suggestion!)
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Old 07-14-2008, 05:49 PM   #36

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Re: Air maps?

i dont play the game mod YET but how about having a C-130 or a spooky gun ship if there is going to be brits or american on the map, then you can have them going over the island mabe providing suport for a squad or two that trying to rade the island. or even have them for droping in forces.

just an idea that came to mind
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Old 07-14-2008, 07:36 PM   #37

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Re: Air maps?

I would like to see some sort of air focused map myself. It may not be the most realistic thing ever, but I don't even think the current state of air combat is realistic. Think about, a 1 on 1 dogfight isn't going to occur over an active ground operation. Prior to the battle, one side will most likely obtain air supremacy. And even if an attempt was made to regain that air supremacy, I highly doubt just a single fighter would be used in that effort.

Some other flaws to PR's air combat is range. This however is limited greatly by the view distance. Thus the fighters we have ingame are engaging with one another at ranges much shorter than they should.

Given that however, it would see totally plausible to have a large concentration of fighters on a map assuming that the short engagement range of the fighters is proportional to the relatively short distance of the map. What I'm trying to say is that we can assume that the air battle is taking place over a much greater range and distance than what is really happening.

An all fighter map (Or gamemode) is something I think should at the very least be looked at, perhaps tested. If it works right, it would definitely be something of an accomplishment because you don't see a lot of others mods or games outside of flight sims that sport such maps.

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Old 07-15-2008, 12:06 AM   #38

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Re: Air maps?

For the baseraping... think about it realistically, if you can baserape, you've won the engagement unless there are multiple air bases or one air base is spread out.


Suggestion, small number of players, large number of aircraft already spawned, they don't regenerate. You win when all the aircraft of the opposing team are destroyed.

This We'll Defend - US Army Motto
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Old 07-15-2008, 06:07 AM   #39

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Re: Air maps?

Quote:
Suggestion, small number of players, large number of aircraft already spawned, they don't regenerate. You win when all the aircraft of the opposing team are destroyed.
well in that case then the map can have a bit more concentration on ground forces so when they run out of air units they can at leest try and head for the island (that what the forces with the carier would do). And the forceson the island can fight of the enemy air units till they get their plains.
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Old 07-15-2008, 06:08 AM   #40

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Re: Air maps?

Quote:
Suggestion, small number of players, large number of aircraft already spawned, they don't regenerate. You win when all the aircraft of the opposing team are destroyed.
well in that case then the map can have a bit more concentration on ground forces so when they run out of air units they can at leest try and head for the island (that what the forces with the carier would do). And the forceson the island can fight of the enemy air units till they get their plains.
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