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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 | |
![]() Join Date: Jun 2008
Posts: 275
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Re: Air maps?
Quote:
And really, this is Project REALITY, in reality air supremecy is what wins the day, so I don't think it would be too unrealistic to have large scale dogfights between carriers if two super powers ever clashed. So yeah, diversity is what keeps mods alive and running, as mentioned we have infantry maps, and we have tank maps. Now we need air maps. | |
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#12 |
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Re: Air maps?
You could also do a 16 player version with fewer jets per side, but still a really big map.
It would be cool if two-seater planes could be implemented as well. Something could be done to make having a copilot valuable (similarly to how tanks are at a disadvantage when one-manned). I was watching this thing on the Military Channel yesterday called "Wings: Red October" where squads of various NATO F/A-18 Super Hornet pilots went up against some German pilots (flying MiG 29s and Eurofighters) for a simulated dogfight exercise. There were large numbers on both sides in order to simulate a battle between world powers. I wish something like this could be implemented in PR. If you made a map over the water (ie - a modified Wake), the mapper could set the view distance a little farther, since there wouldn't be much on the ground that would have to be rendered. Anyways, I'm all for this! |
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#13 |
![]() Join Date: Jun 2008
Posts: 275
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Re: Air maps?
Lol, I can just picture a 64 player server, full to the max. On a naval battle map with only water, carriers, maybe a sub or battleship. Drivable since you wouldn't have to worry about running aground and crashing the server. And all over head you have like, 25 fighters vs 25 fighters. With a few people manning AA guns n the like. God that'd sure be somethin.
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#14 |
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PR Beta Testing Team Member
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Re: Air maps?
Flight Sim anyone?
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![]() PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time. [R-DEV]Katarn: "That's pretty... PRETTY BADASS." |
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#15 | |||
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Banned
![]() Join Date: Jun 2007
Location: in your fears
Posts: 302
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Re: Air maps?
you mean THIS Wake Islan Remake?
I would be a great map if the USMC would get F-18s and (in the future)F-35s if they are created, while the PLA(AF) would get the J-10 and the Q-5 or SU30 opr some other PLA jet they should bring back in. Which reminds me....what happened to the Q5 Fantan??? It was in 0.6 Beta, but now its just gone....it could carry 4 LGBs what happened? | |||
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#16 |
![]() Join Date: Oct 2007
Posts: 59
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Re: Air maps?
CORAL SEA remake! Can't wait for some "loop bombing" goodness, PR-style...
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#17 |
![]() Join Date: May 2008
Location: Probably Al Basrah or Fools Road
Posts: 419
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Re: Air maps?
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Though I fly through the Valley of Evil, I shall fear no evil, for I am 80,000 feet and climbing
-SR-71 Pilot |
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#18 |
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Re: Air maps?
Ships would be cool, but a predominately air combat would be easily doable in the near future!
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#19 |
![]() Join Date: Jun 2008
Posts: 275
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Re: Air maps?
Well, I doubt it'd be too complicated to import some destroyer models and give us controlable ships with like, missile launchers. Like the sub from NAW, only in ship form. And to give us static aircraft carriers with planes. Missile barrage! Bwuahahahaha
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#20 |
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Re: Air maps?
Yeah, but I think the point of the OP was mainly concerned with air combat. And if we forget about the ships (granted, I'd LOVE to see naval combat), then we could get a quality air combat map much more quickly.
The BF2 also is never good with collisions on moving vehicles. In BF1942, you could walk on a ship while it was in motion, but in BF2, it registers as you being hit. It sucks, but that's just how the BF2 engine is. It's the same reason why you can walk around in the Ju87 in FH1 for BF1942, but you can't in the one in FH2 for BF2. |
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