Go Back   Project Reality Forums > Project Reality Mod > PR General Discussion
PR General Discussion : General discussion of the Project Reality modification.

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


Reply
 
LinkBack Thread Tools Display Modes
Old 06-30-2008, 05:44 PM   #41

Crayola076's Avatar
Re: Mortars

What if we focus on changing some of the weapons provided in the kits. For instance, you could replace the rocket with a Javeline Missile System for the anti-tank kit. It could follow the guidlines below for use.

1.) Requires a Laser Designated Target within a certain range to be able to fire. (real-life range is 20 miles)

2.) Once you fire, it's fire and forget.

3.) Takes 30 seconds for the launcher to be re-used.

4.) Takes 15 seconds for the missile system to warm-up.

5.) Requires 5-10 seconds (depending on range of target) of maintained lock before firing the missile.

6.) Javeline can not be shot if the operator is too close to target.

7.) Only 2 Javeline Missile Systems for each side.

8.) The kit can only carry 5 missiles total.

9.) Takes 10 seconds for the user to rearm each missile at a supply crate.

10.) When missile is fired, the user becomes disorientated for a few seconds.

11.) Missile can take out bunkers, tanks, and any other vechicle out in one hit.

12.) Airplanes (fighter jets) in the air can not be taken out by the missile system.

What do you guys think?
Crayola076 is offline Reply With Quote
Old 06-30-2008, 05:44 PM   #42

TheScot666's Avatar
Re: Mortars

Can't you put mortars in Strykers?? I remember seeing it on futureweapons i think...


Surprise is merely a state in which you haven't prepared enough.

[R-DEV]coderedfox
God got removed form the testers team, you'll have to wait until friday.
Do you like bananas? Click here.
TheScot666 is online now Reply With Quote
Old 06-30-2008, 05:45 PM   #43

gclark03's Avatar
Re: Mortars

Your hand-held idea is called the Grenadier kit, and that just doesn't work outside of the Tournament.

The mortar barrage is just vBF2 artillery with a slightly different effect and a different name.

"Age and treachery always beat youth and skill."
gclark03 is offline Reply With Quote
Old 06-30-2008, 10:48 PM   #44
PR Beta Testing Team Member

ReaperMAC's Avatar
Send a message via AIM to ReaperMAC Send a message via Skype™ to ReaperMAC
Re: Mortars

MORTAR COMBAT


PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
[R-DEV]Katarn: "That's pretty... PRETTY BADASS."
ReaperMAC is offline Reply With Quote
Old 07-01-2008, 12:29 PM   #45

Tymathee's Avatar
Re: Mortars

Quote:
Originally Posted by gclark03 View Post
Your hand-held idea is called the Grenadier kit, and that just doesn't work outside of the Tournament.

The mortar barrage is just vBF2 artillery with a slightly different effect and a different name.
that's the point. You can have the M79 as a kit and this is basically the only weapon he has outside of a pistol and a knife. and of course bandages and maybe binocs, maybe. T

he mortar barrage is an idea to have to make the commander more relevant. A lot of of times i go into games with no commander because, well, all he does is build stuff and who wants to do that (other than me) especially when there's a ton of n00bz who wont listen to you.

I think it would be a good idea to have other stuff buildable other than the AA turret. a rapid fire grenade launcher, tow thingy, machine guns etc. would be nice and give the commander more stuff to play with.

also if, there's a way to restrict the commander's assets, on certain maps you wont let him have certain things if there's a way to set up stuff in a choke point and totally rule the map.
Tymathee is offline Reply With Quote
Sponsored Links
Old 07-01-2008, 08:22 PM   #46

Ninja2dan's Avatar
Re: Mortars

The M79 has not been used in many years now. The M203 is the modern replacement of that weapon, and is currently in game already.

The developers have already posted their intentions on including commander-deployed assets such as an emplaced M2HB, but having a Mk19 would probably offset game balance or cause other problems. Deployable AT weapons such as the TOW2 is also not something I feel would fit into the current gameplay, since we already have soldiers equipped with AT weaponry and being mobile they are much better for the job. Dropping a stationary AT weapon means someone has to man it, and that then makes that soldier stationary as well. If a TOW2 has the same effect in game as the SMAW or similar, common sense is to use the mobile/man-portable version.

Crayola, I'm sorry but your idea about the Javelin is very far from the real operation of the weapon system, therefore it would not fit in with the "reality" that this mod is trying to achieve. I have seen a Javelin in PR before (via video clips) but I understand it was removed because it was too powerful for gameplay. In reality the Javelin is a very powerful and deadly weapon, and having a similar weapon in PR would have to be very carefully considered to prevent armor raping.

Thescot, mortars have been emplaced in vehicles for quite some time. Some of the "earlier" models included the US M106/M125 SP Mortar Carriers, which were built using the M113 chassis. The M1129 is the Stryker mortar carrier variant (MCV) that uses the 120mm. Many other nations are also using similar vehicles.

I think too many "Commanders" are not doing the job they already have, so there is no reason to add yet another task for them to foul up. Especially not one such as mortar attacks, where we would likely see some noob dumbass mortar his own team during a flag defence. Commanders should be comfortable with the tasks they have now, before moving on to add even more dangerous ones to their table.
Ninja2dan is offline Reply With Quote
Old 07-01-2008, 08:46 PM   #47

=Romagnolo='s Avatar
Send a message via MSN to =Romagnolo=
Re: Mortars

Quote:
Originally Posted by ReaperMAC View Post
MORTAR COMBAT
/facepalm

=Romagnolo= is offline Reply With Quote
Old 07-01-2008, 08:51 PM   #48

gclark03's Avatar
Re: Mortars

Quote:
Originally Posted by ReaperMAC View Post
MORTAR KOMBAT
Fixed.

"Age and treachery always beat youth and skill."
gclark03 is offline Reply With Quote
Sponsored Links
Reply


Bookmarks

Tags
mortars
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 09:24 PM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.