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Old 06-26-2008, 04:32 AM   #21
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re: Mortars

Quote:
Originally Posted by Redamare View Post
THERE SHOULD BE ONE MOARTER PER SAND BAG OR

REGULAR SAND BAGS

MOARTER SAND BAGS

MG MONT GUN SAND BAGS GIVE SOME PROTECTION TO FIREBASES AND BUNKERS
I CAN'T HEAR YOU! CAN YOU SHOUT A LITTLE LOUDER?



Anyway, PR will have mortars in time, but AFAIK, there's been some difficulties with making them work realistically. We're all hoping for .8.


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Old 06-26-2008, 04:49 AM   #22
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re: Mortars

How about talking to the FH2 guys about it? They have a really good mortar/artillery system in place.


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Old 06-26-2008, 05:31 AM   #23
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re: Mortars

The FH2 artillery system with the magic camera that appears in the sky when somebody requests artillery isn't exactly what the DEVs want, I would guess.

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Old 06-26-2008, 06:42 AM   #24

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re: Mortars

So whats with the POE system?

But doesnt matter which system you choose everyone will be unrealistic.
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Old 06-26-2008, 07:02 AM   #25

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re: Mortars

i guess it will not be like in FH2 and not like in POE as both use unrealistic cameras, something that you could use markes like for airstrikes would probably be the best

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Old 06-27-2008, 09:44 AM   #26
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re: Mortars

How about we wait and see what eventually comes out? Just a thought

Trust me, if the Devs haven't put a mortar in yet it's for a good reason. When they do put them in, they'll be good. So good that nobody ever uses a gun any more, players will just queue to use the mortars.



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Old 06-27-2008, 11:26 AM   #27

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re: Mortars

I like the fun moartar from RTCW:ET, However I do think if the DEV's were to impliment this as a selectable kit then it woul dcreate lots of new ways of thinking into the game. Having your SL place a Marker and having an effect round (like a coloured smoke round, traditional red I belive for arty, but the pilots has these so maybe blue?) as well as HE's for the spotter to see to assist getting the range right. And maybe limiting their range so you cant have an "arty" style squad that sits out of the action, with then means squads have to work together and also the rest of the squad has to protect the moartar team too. Make it a 2 man kit? one carriers the actual moartar other has the ammo? All food for thought I guess
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Old 06-27-2008, 04:44 PM   #28

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re: Mortars

Heh i Had that same idea...

and shouldn't it have been spelled Mortar's? anyway. Yeah i started a thread about mortar's and got it locked lol. I'm also guessing we wont be seeing 150mm artillery anytime soon?

I dont know if it's been posted but maybe a way to make it work would it'd be an assett that you have to build, u know a mortar pit. I think i saw someone mention this...

the thing is, if you make it a buildable asset, then you can hard-code it to point straight up only so you can't use it like a rocket launcher lol.

so the way to make it work would be like the laser strike, the squad leader can use the binocs to make a marking and to the guy in the mortar pit he'd see a maybe a flashing red/white/blue or red/green red/white whatever dot (something that stands out among all terrain) that basically is seen through anything and you get a range marker to the target above the dot kinda like this.

350m
o

so you can know where to aim it and how high the arc should be. In order to help out in that, on the hud would be range markings on the line like this

100m
_____
200m
_____
300m

but it only goes by 100 so you can have a little leeway in the way of accuracy and you wont have people spamming the heck out of it.

changed to meters....not km :P
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Old 06-27-2008, 05:59 PM   #29

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Re: Mortars

lol I dont think mortars can shoot at 300 km, maybe 300 meters...

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Old 06-27-2008, 06:38 PM   #30

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Re: Mortars

er yeah Meters. I'm american i know nothing of the metric system...but how do u like the idea, could that work?
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