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Old 06-19-2008, 07:13 PM   #1

BillyBob5134's Avatar
Making Project Reality a game

Would it be possible to ask EA games or someother game making compony to make Project Reality an actual game or have EA workers to help the devs creat a game because, PR does have alot of hardcoded realistic stuff.I don't know I would love to have PR become an actual game with a bunch more realistic things.
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Old 06-19-2008, 07:15 PM   #2

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Re: Making Project Reality a game

Unfortunately no,EA will never give out the code.


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Old 06-19-2008, 07:16 PM   #3

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Re: Making Project Reality a game

Nope. Would require us to own the engine, which would costs millions and millions of dollars in all reality. And its doubtful that the PR Team would ever work with EA, as frankly they tend to consume the companies they buy out (Dice, Westwood) and rush em into oblivion.


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Old 06-19-2008, 07:18 PM   #4

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Re: Making Project Reality a game

Noone here could pay enough money to make this happen. This is still BF2, based on the engine by EA and Dice. They wouldnt let anyone else sell their content. And if the Dev's agree to let Dice and EA get all the money, only we would suffer. Because EA would want many people to buy PR then, which would mean that they would force the devs to take out lot of realistic things so more people buy it.

That means you'd either have to pay a quite few millions to EA, or you'd have to agree that they destroy the mod.
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Old 06-19-2008, 07:35 PM   #5
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Re: Making Project Reality a game

That's not particularly true, Spec_Operator. Since the development team of Project Reality is significantly smaller than a full-game dev team, they would probably allow us more control over the product as it consumes less of their resources than a big budget one.

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Old 06-19-2008, 07:53 PM   #6
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Re: Making Project Reality a game

Hmmm well if i do every win the lottery i'll look into it!!



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Old 06-19-2008, 08:19 PM   #7
moj

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Wink Re: Making Project Reality a game

Quote:
Originally Posted by [R-PUB]Viper5 View Post
Nope. Would require us to own the engine, which would costs millions and millions of dollars in all reality.
How many millions exactly? If my band ever makes it big or I win the lottery, I might just be up for an investment

EDIT: Oops, TheScot beat me to it. I should've read the whole thread really :S
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Old 06-19-2008, 11:27 PM   #8

Spec_Operator's Avatar
Re: Making Project Reality a game

Quote:
Originally Posted by [R-DEV]Katarn View Post
That's not particularly true, Spec_Operator. Since the development team of Project Reality is significantly smaller than a full-game dev team, they would probably allow us more control over the product as it consumes less of their resources than a big budget one.
Hmm... okay, maybe, but I still wouldnt want to have this mod being a commercial game, would make things more complicated i think. I dunno how they would handle the community projects for example or stuff like that. But i'm no expert.
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Old 06-20-2008, 01:37 AM   #9

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Re: Making Project Reality a game

Quote:
Originally Posted by BillyBob5134 View Post
Would it be possible to ask EA games or someother game making compony to make Project Reality an actual game or have EA workers to help the devs creat a game because, PR does have alot of hardcoded realistic stuff.I don't know I would love to have PR become an actual game with a bunch more realistic things.
Huh? Why not PR-Dev ? All they need is money and I'm quite certain they got the skill to make a full game of their own and to hire people they need for skills they lack.

If I would be rich, I'll hire them to create a Project Reality video game but I'm not. They'll have to find another way
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Old 06-20-2008, 01:45 AM   #10
PR Contributor

[R-CON]Wolfe's Avatar
Re: Making Project Reality a game

EA is all about two things, and two things only:

1. Mass quantity
2. Retaining total control

Pr is such a small, niche community that it isn't in their interest to help. Even if they did help, and even if it became a feature title, and even if it was successful/profitable, EA STILL wouldn't consider it because they can make an even LARGER profit elsewhere with less effort.

And even if all of that happened, EA would never give creative control to PR devs. Just look what they did to BF1942.. bought the title, added a few more features, but totally screwed balanced gameplay, rushed production, and delivered before it was ready. BF2 was beta for BF2142 which is beta for their next bug ridden game. But it didn't matter, millions of kiddies bought BF2 it and are still playing to this day and that's why they don't care about quality. Quantity pays more.
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