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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Sep 2006
Posts: 1,437
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Frames based timer on suppression effect
As I understand it the suppression effect lasts for a certain number of frames, not milliseconds. IMO this is horribly unfair.
What this means is, lets say the suppression effect is 100 frames long, then joe moneybags with his nice new PC who is getting 100 FPS only sees the suppression for 1 second. Meanwhile people like me with older pcs who frequently get only like 20 FPS will see the same suppression for 5 seconds! (If you aren't following, 100 frames divided by 20FPS = 5 seconds.) Now my numbers are picked out of the air, but whatever the actual numbers are the same principle applies. I see a lot of comments of people saying that they get quickly killed by people who they figure should be suppressed. Well this can account for some of that. There are also people who feel that the suppression should be reduced. The people saying both of those things likely have lower FPS. Then you have people saying the suppression is just right, well, they probably have good FPS. I know that PR adds a lot above and beyond BF2, so it's going to require better specs, but at least with all the normal added stuff you can turn down your graphics settings to get better FPS. With the suppression there's nothing you can do. People with older PCs already have bad FPS and ugly graphics (tweaked down just to try and squeeze some FPS out) and probably worse sound even. All of which are strikes against them on the battlefield giving them a disadvantage. Now a person with an amazing machine can turn down his graphics settings and crank up their FPS to maximum levels which will reduce the suppression effect even more for them. How is that any better than someone circumventing the shaders? Anyhow, I really hope the devs try to fix this issue and make the suppression timer be time based instead of frames based. And I hope they care about trying to do that. If there is no way, or if they just don't want to, then I have to say that this feature is further unleveling the playing field, and it's unfortunate because, like the FPS hungry maps like Fools Road, it's working on squeezing people like me out of the game. |
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#2 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,467
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i think that are server frames, they are the same for everyone.
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#3 |
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PR Documentation Manager
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I am afraid the effect is mostly depending on client frames due to the way the shaders in BF2 work and also due to the way the shaders are triggered. All that is in the thread is known and has already been mentioned in the shader feedback thread. I suggest a merge or close.
As for balancing: I have an idea or 2 that may help those with low FPS but it will not be implemented before 0.8 (if it works) Still need to see if my idea is feasible at all. |
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#4 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,467
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oh, sorry then. BF2 works strange...
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#5 |
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PR Developer
![]() Join Date: Feb 2006
CanadaLocation: Victoria, BC
Posts: 2,933
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#6 |
![]() Join Date: Sep 2007
Location: Canada
Posts: 269
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#7 |
![]() Join Date: Jun 2007
MontserratPosts: 1,581
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Dam Im glad I didnt downgrade now. I expect most physics things are decided server side, did shell shock duration and that kind of thing always work client side this way?
When I first played the bf2 demo I only had ps1.2 on a ti4200, ie. not even dx8.1 and when I had shell shock the entire screen would go black till it wore off - now that was hard core. Hence how I became a heli ho, no shell shock there |
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#8 |
![]() Join Date: Aug 2007
Posts: 111
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I think it may be possible for those with a uber computer to get the suppression last even shorter.. BF2 has a max fps of 100, but theres is a console command to unlock this 100 fps limit, wouldn't that make the suppression even shorter if they get like 800 fps?
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#9 |
![]() Join Date: Oct 2007
Posts: 138
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I'm getting low FPS and some of new big maps are almost unplayable for me because of my low spec computer. In that case I'm trying stick to roles not demanding from me as many quick reactions, for example being driver/gunner, some sort of support engineer or SL and Comm where you mostly look at map decide what to do next and move your squad on map instead constant combat!
Anyway the suppression effect is good and bring some new way of tactics in PR and I really think all players with old machines (including myself) will have to buy newer ones sooner or later so i don't see it should be treated as a problem. Cheers |
![]() "Ten soldiers wisely led will beat a hundred without a head." -Euripides |
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#10 | |
![]() Join Date: Sep 2006
Posts: 1,437
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Quote:
It's not just about players with old computers. Even players with good computers may have suppression that is twice as long as players with uber machines. | |
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| based, effect, frames, suppression, timer |
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