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| PR General Discussion General discussion of the Project Reality modification. |
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#11 |
![]() Join Date: Dec 2007
Location: Ontario, Canada
Posts: 92
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The cage isn't intended to be cosmetic. I'm not too sure about how well it actually works in game against munitions, but I do know that there are currently a few issues with it when it comes to collisions with other objects. Not too sure if they're fixed for the new version either.
I'm also rather curious about Masaq ragging on Sleepy for a useless post when the three following it were even more so. BBQ^2? Mod accuracy is another thing we need to patch? =P |
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Last edited by Kinote; 02-26-2008 at 05:15 AM..
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#12 |
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HR Manager
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How about checking out the edit/warn times then, before people start mouthing off? For example the fact that I warned Sleepy before the other posts were made?
I don't have any problem with being called up on my moderation but if people are going to do it they should: A) Check facts first. B) Do it via private message. This will help stop them looking like a prat. |
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#13 |
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So do they work in-game or not? Seems that no one really knows it
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Has anyone really been far even as decided to use even go want to do look more like? |
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#14 |
![]() Join Date: Jul 2006
Location: London, Capital of the world
Posts: 749
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Well this thread seems to be heading downhill, all that is needed is for a dev or someone with the 'knowledges' to tell us whether the slat armour on the Scimitar does any good.
I personally thought it upped the health just a little, but not specifically increasing armour at the points where there were slats. |
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#15 | |
![]() Join Date: Dec 2007
Location: Ontario, Canada
Posts: 92
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Quote:
I don't see any real issues with pointing out problems in the public eye, rather than going all sneaky. 'Sides, everyone likes having something on public record when calling out mods as it prevents some of that nasty cloak and dagger shit. If I get a spare moment, I'll try dicking around with the caged scimitar to see if it actually works and get back to you, Brummy. | |
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#16 | |
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HR Manager
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WRT to cages: I'm pretty sure that opening up the vehicles' files would tell you if there's any difference between the caged and the non-caged? Anyone care to take a peek?
Quote:
Being a mod means you'll almost certainly have to issue a warning for someone you respect and like, that people will virtually always second-guess your actions and question your decisions, and you *will* piss someone off. In return, I don't think it's much to ask that if somebody has an issue with the way a warning was issued that they get in touch with the moderator personally to discuss it. I receive private message responses to around half the warnings I issue, and I respond to every single one explaining in detail. I have been known to retract warnings when reading people's messages. Now, a mod can issue a warning for a post and it goes completely unnoticed by the community at large. I believe that this has drawbacks as almost inevitably it means that when you warn somebody for bad language (for example), they respond with "But I've seen this word: XYZ used by someone!". I believe that yes, mods being clearer with the community as to what kind of posts are receiving warnings and which are let slide is a Good Thing. Individually, moderators can choose to edit posts with a "This post was warned" message, as I did in this case. Some of us do, some of us don't. I chose to keep the warn in the open, for the benefit of transparency, and in return what happens? People complain that the rules aren't being applied equally; somehow it goes from being Sleepyhead's right to respond to his warning to every Tom, Dick and Harry's, even when they're not aware of the order of events. See why it might make a man somewhat peeved? | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. (Thanks to Z-Trooper for the Sig) Cheditor - They can do everything, even creep into your house and aww masaq's sig is so fluffy |
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#17 | |
![]() Join Date: Feb 2008
Location: Jamaica/ Canada
Posts: 641
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Quote:
I have no idea about anything so I could tell by opening up the vehicle files. | |
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#18 | |
![]() Join Date: Dec 2007
Location: Ontario, Canada
Posts: 92
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Quote:
Sure, we all have our bad days. Regardless of that, I'll still call you out for being a dick and you'll do the exact same to me, the only exception being that I can't throw points at you and insert fancy red text into your posts. The only reason people were complaining that the rules weren't being applied equally is because at the time, they weren't. You've since correct that problem, perhaps in part to the issue being brought to your attention in a timely manner, and all is well once more. I fully agree that having the community being able to know what is acceptable and what is not, is a good thing. However, that was how the first issue came to be. One person was punished while several others got away with it, this sends a bit of a mixed message. If the mods simply weren't online to see it and deal with it as soon as they can, that's fine. When it appears that infractions have been ignored, that's not cool. Back on the topic train: Looking at the code doesn't always show the true story, hence the reason for hopping in game and checking things out. | |
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Last edited by Kinote; 02-26-2008 at 12:51 PM..
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#19 |
![]() Join Date: Apr 2007
Location: Peterhouse college, Cambridge
Posts: 3,073
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it does show the true story, kinote.
Unfortunately I cant find the damage multipliers for the regular armour and the cage. I can tell you that the HP is the same for both scimitars, so any effect on survivability when being hit is due to the slat armour being present. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! |
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#20 |
![]() Join Date: Apr 2006
Posts: 1,441
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As jonny said; they are pretty much identical in the .tweak files.
but you need the editor to see the diffrence, luckily I happen to have the editor heres a picture of the diffrent materials of the scimitar with cage. Diffrent colors = diffrent amount of damage when hit in that area. ![]() And heres a list that explains what color is what material. ![]() It appears that the cage have the same material as the top. which is the weakest point on the whole "tank". as far as i can see the scimitar with cage seems weaker than the one without due to a hit on the cage = a hit on the roof. But I might be way off. |
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Last edited by Cp; 02-27-2008 at 06:35 AM..
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