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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
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what do you want in a Squad Leader?
The title says it all. Also, what makes you "follow" your leader into battle?
/discuss |
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#2 |
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Good communication (in squad and with commander), able to take bad events in stride, can have a laugh.
At the basic level: ensures there is always an RP, Gives orders and waypoints. |
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#3 |
![]() Join Date: Dec 2007
United States of AmericaPosts: 58
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Talks. Keeps a RP up as much as practical. Can rethink the assault once it's apparent the tardrush isn't working. Can fall back and DEFEND, and keep his squad defending because I promise some bad guy is gonna stroll in here and grab this flag the second we leave. Some rule with an iron fist, some are pretty laid back. Doesn't matter to me either way. What's important is that we are having a good time, whether that means having a laugh or kicking a$$.
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#4 |
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PR Contributor
![]() Join Date: Feb 2007
ChinaLocation: TaiYuan
Posts: 587
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Y'all basically said it all... But I might add: a squad leader should not mumble, be indecisive (UH... UM... Duh... etc.), stutter, and speak a different language than the rest of the squad...
(Unless you are me, confusing ppl and shout orders at them in Chinese, French, and Chinglish |
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#5 |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,069
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I think that an SL who can bring a lil bit o' discipline and atmosphere is good aswell
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![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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#6 | ||
![]() Join Date: Nov 2007
Location: NJ USA
Posts: 2,406
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Quote:
Quote:
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#7 |
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A guy with an Officer kit ALL THE TIME. A guy who uses VOIP correctly. A guy who follows commander orders (if he ain't a n00b), A guy who hates lonewolves
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#8 |
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I think that Cheomesh is a cool guy. Eh uses his officer kit and doesn't afraid of anything.
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[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! Aw dude 4 str 4 stam leather belt? AHHHHHHHHHHHHH! |
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#9 |
![]() Join Date: Jun 2006
Posts: 39
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A squadleader I'll stick with will:
1. Communicate with the squad consistently and clearly using VOIP (but not keep up too much radio chatter). Call out contacts using compass bearings. 2. Communicate with the commander (and let us know he's doing so) so we get transpo, evacs, build orders, etc. 3. Has the Officer kit and sets RPs frequently but intelligently 4. Have a strategy and stick with it (i.e. not run back to a flag that's gone grey after we've hiked half the map, someone else will take care of it and we are in position to take the next flag when possible) If he also uses some military jingo and keeps up the suspension of disbelief, that's cool too. I think that's it. Most SLs I've played with are quite good. Some are more newbish but as I'm not a great SL myself, I cut them slack too! |
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Last edited by CmdSgtRas; 02-23-2008 at 06:55 AM.
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#10 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,665
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common sense. none of the enemies bullets.
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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