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Old 02-11-2009, 07:58 AM   #201

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Default Re: Mumble VOIP and PR (on going development)

I'll talk with my clan, we may test it someday.


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Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?"
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Old 02-11-2009, 08:09 AM   #202
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Default Re: Mumble VOIP and PR (on going development)



What about User registration, whispers and Forum Database Integration?


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Old 02-11-2009, 08:15 AM   #203

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Default Re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by =Romagnolo= View Post
I'll talk with my clan, we may test it someday.
Question, do we need a new server, or can we join a already exiting one (like the TCombat) and play in a different PR server ?


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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."

Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?"
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Old 02-11-2009, 08:17 AM   #204
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Default Re: Mumble VOIP and PR (on going development)

I believe you only need to be in a separate channel. For example, find a server and create a channel. People from your server join and voila.

I'm not entirely sure, but I believe it works like that.


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Old 02-11-2009, 08:25 AM   #205

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Default Re: Mumble VOIP and PR (on going development)

thank you


ah, what is the last version ?

this one here ? http://sourceforge.net/project/platf...platform=13250


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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."

Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?"
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Last edited by =Romagnolo=; 02-11-2009 at 08:50 AM..
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Old 02-11-2009, 09:08 AM   #206
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Default Re: Mumble VOIP and PR (on going development)

Is there any way of integrating a little reverb into the program, maybe I'm mishearing thing but the 3D effect and difference in volume seems to be there, but there's no sense of space to me personally from what I've heard in the clips posted. Obviously really in depth effects like cave echos and varying the environmental effect added to the voice sounds is out the question, but a tad of 1 generalised reverb effect would help it sound a little better I'd say.

I'm not entirely up to date on what's goin on with the project from the PR DEVs side though obviously, so Jaymz probably has something pretty impressive up his sleeve for us optimising the program for PR (I assume he'd be the one doing it at least...).
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Old 02-11-2009, 11:30 AM   #207

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Default Re: Mumble VOIP and PR (on going development)

OMG ! PERFECT ! I played a bit a few minutes ago with 4 friends in the server. We were all in the same channel and we could hear each other even if we were in different teams.


I have no words do describe the level of imersion it brings to the game, amazing !


Guys, how do I remove the names of the speakers in game ?


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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."

Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?"
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Last edited by =Romagnolo=; 02-11-2009 at 11:40 AM..
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Old 02-11-2009, 11:43 AM   #208
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Default Re: Mumble VOIP and PR (on going development)

Disable the overlay.
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Old 02-11-2009, 11:52 AM   #209

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Default Re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by [R-DEV]dbzao View Post
Disable the overlay.
I did, much better, ty.


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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."

Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?"
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Old 02-11-2009, 11:54 AM   #210
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Default Re: Mumble VOIP and PR (on going development)

Here's some fun with Mumble. Falkun was american while we were Chinese on Qwai, but we were in the same channel. We were able to capture him and torture him for information

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