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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
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Can bots be utilised in multiplayer?
Just a curiosity i have... i searched but found no thread relating to this. Please redirect me if i missed it.
My thinking was, as a example.. having some civilian bots in insurgency mode. But these civilians would be neutral. Any killing of them would result in a larger penalty and any arrest would have no effect. After all not all civilians would support an insurgency. Has anything like this been tried or thought of? Or is it simply not possible or worth the time? |
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#2 |
![]() Join Date: Dec 2006
EuropePosts: 916
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If I remember correctly, that was how Dev's thought they would add civilians in game, but it didnt work.
Since there is a working CO-OP mode, maybe one day some level AI is implemented... Just maybe. |
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#3 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,195
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Would cause lag because you'd have human players and bots to deal with at the same time AFAIK.
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#4 |
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1.0 will have real civs and fast ropes.
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#5 | |
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Quote:
nice spam | |
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#6 |
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#7 |
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TY2D2 my question was can it be done!
Anyway there is loads you could do with 6 bots to change the game dynamics.. it all depends on how you implement them. |
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#8 |
![]() Join Date: Oct 2007
SwedenLocation: Göteborg, Sweden
Posts: 1,445
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i belive it can be done but every bot takes a player spot. so if you have a 64 player server 10 are bots then only 54 humans can play.
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![]() Some guy on another forum- "I'm an athiest so i don't believe in the apocalypse. The rest of you are ****ed." To deny all the qualities of a being is equivalent to denying the being itself. A being without qualities is one which cannot become an object of the mind, and such a being is virtually non-existent. |
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#9 |
![]() Join Date: Mar 2007
Posts: 369
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Bots should do the dirty work (manning defenses, ammo resupply, etc...)
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#10 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,475
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The idea of bot-civilians is indeed great, and maybe, if the server admins can change the number of civ-bots it could work, but you'd never get a full server PLUS bots. Another idea would perhaps be to add a few static civilians to the bots. In houses or something. But real bot civilians are prolly difficult to code (well, i could imagine adding flags that give no tickets in insurgency and change from Ins to Brit or Brit to Ins whenever anyone comes "near" (~250m) them. The bots would run from flag to flag and... do nothing. Just like civvies :P But prolly you couldnt force them to use the civ kit only and it would always take player slots
(i have no idea what i'm talking about btw :P) |
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