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Old 12-28-2007, 06:20 AM   #1
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Can bots be utilised in multiplayer?

Just a curiosity i have... i searched but found no thread relating to this. Please redirect me if i missed it.

My thinking was, as a example.. having some civilian bots in insurgency mode. But these civilians would be neutral. Any killing of them would result in a larger penalty and any arrest would have no effect. After all not all civilians would support an insurgency.

Has anything like this been tried or thought of? Or is it simply not possible or worth the time?


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Old 12-28-2007, 06:28 AM   #2

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If I remember correctly, that was how Dev's thought they would add civilians in game, but it didnt work.

Since there is a working CO-OP mode, maybe one day some level AI is implemented... Just maybe.
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Old 12-28-2007, 06:36 AM   #3

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Would cause lag because you'd have human players and bots to deal with at the same time AFAIK.

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Old 12-28-2007, 06:37 AM   #4

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1.0 will have real civs and fast ropes.

I jsut can't wait!

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Old 12-28-2007, 06:50 AM   #5
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Quote:
Originally Posted by Outlawz View Post
Would cause lag because you'd have human players and bots to deal with at the same time AFAIK.
I think it's about number of bots... i said some. I dont see for example a max of 6 bots causing much lag.. maybe i'm wrong.

Quote:
Originally Posted by TY2D2 View Post
1.0 will have real civs and fast ropes.

I jsut can't wait!
nice spam


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Old 12-28-2007, 07:05 AM   #6

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Quote:
Originally Posted by MadTommy View Post
I think it's about number of bots... i said some. I dont see for example a max of 6 bots causing much lag.. maybe i'm wrong.



nice spam

6 bots isn't going to add much to the game though.

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Old 12-28-2007, 07:11 AM   #7
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TY2D2 my question was can it be done!

Anyway there is loads you could do with 6 bots to change the game dynamics.. it all depends on how you implement them.


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Old 12-28-2007, 08:08 AM   #8

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i belive it can be done but every bot takes a player spot. so if you have a 64 player server 10 are bots then only 54 humans can play.


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Old 12-29-2007, 06:30 AM   #9

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Bots should do the dirty work (manning defenses, ammo resupply, etc...)
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Old 12-29-2007, 06:50 AM   #10

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The idea of bot-civilians is indeed great, and maybe, if the server admins can change the number of civ-bots it could work, but you'd never get a full server PLUS bots. Another idea would perhaps be to add a few static civilians to the bots. In houses or something. But real bot civilians are prolly difficult to code (well, i could imagine adding flags that give no tickets in insurgency and change from Ins to Brit or Brit to Ins whenever anyone comes "near" (~250m) them. The bots would run from flag to flag and... do nothing. Just like civvies :P But prolly you couldnt force them to use the civ kit only and it would always take player slots

(i have no idea what i'm talking about btw :P)
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