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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Feb 2007
Posts: 80
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The minimap: It's finally happened!
After reading the .7 changelist (http://www.realitymod.com/change_lis...changelist.txt) its become apparent that the minimap is going to be removed for infantry (not vehicles), although a map can still be acessed with capslock.
Personally, im glad the PR team decided to take the leap, as this is something that is been heavily debated in the past on the forums (and likely between the devs themselves) who else is excited about this new element of gameplay? i know i am Flik |
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The sexiest man on PR.
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#2 |
![]() Join Date: Dec 2006
Posts: 293
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i think i mite miss it. i realized that im always constantly looking at my minimap
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Geforce 6800GT
Pentium 4 3.0GHz 2 GB DDR RAM SB Live! on Audigy2 Drivers ![]() "These things we do that others may live" |
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#3 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 982
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omg, this is great. cant wait to play this, is the big map still there with every position for every thing, or is it going to be more of a picture? i am still really happy that it is gone
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#4 |
![]() Join Date: Feb 2007
Posts: 80
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i suggest you all read the changelist, some big things happening in this release actually!
for example.. 'The largest change is our Infantry Weapon Handling Revision. You will now need to stop and take a few seconds to aim accurately. If you fire before taking a few seconds, your rounds will deviate wildly. This is to simulate a soldier taking a moment to steady his grip and breath, and line up a target. This stops the current problem in PR v0.61 of players 'insta-proning' and getting headshots on targets 100+ meters out. Now, players in a prone position who remain motionless will have excellent firing capability, while sprinting players will need to stop and aim before getting maximum accuracy.' this version really sounds like a work of well thought out art, i we'll have to agree. Flik |
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The sexiest man on PR.
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#5 |
![]() Join Date: Dec 2007
Posts: 62
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.7 will introduce a lot of subtle changes that I think are going to change the face of gameplay forever. I really can't wait to see these new facets tested online.
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Some of my favorite quotes...
"I read about an Eskimo hunter who asked the local missionary priest, 'If I did not know about God and sin, would I go to hell?' 'No,' said the priest, 'not if you did not know.' 'Then why,' asked the Eskimo earnestly, 'did you tell me?'" ~Annie Dillard "Democracy is four wolves and a lamb voting on what to have for lunch." ~Ambrose Bierce |
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#6 |
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PR Contributor
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I just spent countless hours making topographical minimaps and now they are getting canned? Great...
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![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#7 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,870
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Its a bit unreal for removing them but its going to be ok. the new soldiers of war with have them on there gear. I hope i can adapt to these changes fast.
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![]() ![]() ![]() ![]() 2Recon: "We the people demand Lt.Soucy. Its like getting to see a glimpse of Jesus!" |
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#8 |
![]() Join Date: Dec 2006
EuropePosts: 925
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Yeah, kinda figured it out a month ago, too bad some nice mod decided the lock the thread before people even saw it. Well done.
Anyway, it will be quite a leap for most of the players, but I'm sure it will be worth the pain. And Clypp, I'm sure the "normal" maps will still be around, just the minimap is gone. |
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#9 |
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PR Developer
![]() Join Date: Feb 2006
CanadaLocation: Victoria, BC
Posts: 2,953
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The M map is still there.
Tip: Change your 3D map on/off control to something else, and add the alternate key for your M map to "alt", that way you can easily bring it up. |
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#10 |
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PR Developer
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