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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() ![]() Join Date: Jun 2007
Location: Grande Prairie , Alberta
Posts: 291
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Whywith all the nit picking?
* this is a rant. If you're easily offended, skip it
I keep seeing posts about the various "inaccuracies" in the models and animations and wonder why people have to blatantly point these out? Are they trying to impress us with their knowledge of firearms and weapons systems? Have they spent more time reading specification /operational procedures manuals than their school assignments? For the love of god, this is a video game not a simulator. In real life you worry more about distance, wind, light and weapon reliability than your ping and connection stability Whether or not the cockpit of a chopper is too long, the color of the stock is wrong, the sight model should have 3 concentric rings rather than 4 etc. etc. are of little or no consequence if you’re going to insist on charging head long into an enemies position blasting away trying to “be the hero”. IMO , the realism aspect of PRM comes form the players , not the developers. They create the opportunity, the players create the environment. Yes you can play PRM just as you would any other FPS and if you are going to, why concern yourself with the minute modeling details /performances? If you want to immerse yourself in the game and play it as realistically as the developers can muster with the BF2 engine, maybe the ROF is unrealistically too fast or too slow but , maybe that’s because the ROF is limited by the BF2 engine. (poor example but...) Damn , if you want the developers to put in all the silly little details , lets throw in miss fires , jams , cleaning , barrel changes etc. (oh and FYI , RO does) There, said it and I feel better now. |
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#2 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,530
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Yeah, I agree.
One is realistic look and another realistic game play. |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#3 |
![]() Join Date: Jul 2007
Posts: 648
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well, there's always ArmA
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*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)." "next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911." -unknown youtuber |
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#4 |
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![]() Join Date: Jul 2007
United KingdomPosts: 287
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good words beerhunter, iv been close to havin a rant my self in the past
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#5 |
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Forum Moderator
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Well, as long as it's respectful and constructive, it's alright I guess. This mod is striving for realism in all aspects, including models.
Of course, "this model's wrong, fix it", isn't going to help. But "I've noticed a small difference between the ingame model and the real-life object, as you can see on these reference pictures, would it be possible to change this in a future version", or, even better "would it be alright if I made a better model?"...can't see anything wrong with that. Just be respectful of the Devs and the hard work they've put in. |
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#6 |
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PR Beta Testing Team Member
![]() Join Date: Sep 2006
Posts: 1,178
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I agree with dunehunter. As long as it's something else than "omg this is different in real life please fix it asap" I'm fine with it. Of course these small things make very little difference, but the more realistic the better.
Ohh and jams etc would probably be in if the engine would allow it. |
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#7 |
![]() Join Date: Apr 2007
Posts: 1,520
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Why not suggest minor things to fix to make the game more realistic? Since they're minor, they have low priority, but the devs might still wish to implement the changes. And since they're minor, a lot of the time the do not require a lot of work.
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#8 |
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Banned
![]() Join Date: Nov 2006
Location: NY
Posts: 803
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If you want something suggested, learn how to code it, or model it yourself.
I want some more enterable buildings, so im learning how to model statics now, and I have created a couple so far. Do it yourself if it bothers you that much. (not that it bothered me that we didn't have enterable buildings) |
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#9 |
![]() Join Date: Aug 2007
Posts: 97
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I agree since its so small difference and low priority the dev team will consider it last but if you have created it yourself it saves times and allowing it to be put into the mod sooner since devs do not have to waste time on minor stuff.
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Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.
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#10 |
![]() Join Date: Feb 2007
Posts: 59
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I downloaded and played the newest offering of Desert Conflict. After about 10 minutes of play I promptly uninstalled it and was thanking my lucky stars that PR exsists at all. I have soooo much fun playing it that I don't even notice the minor inaccuracies.
Thanks Dev Team for the mod. |
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