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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 |
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The way its meant to be played
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Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund
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#12 |
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![]() R-DEV]fuzzhead "agreed it should have been removed long ago... hopefully for v0.7" |
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#13 |
![]() Join Date: May 2007
GermanyLocation: Brunswick
Posts: 407
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Neat.
Not so much for me since I hardly look at the scores anymore, but it will give more motivation for many players to be helpful to their team. |
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#14 |
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Really like this overhaul,will promote teamwork more too.
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![]() [R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah* |
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#15 |
![]() Join Date: May 2007
Location: Trelleborg, Sweden
Posts: 68
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Nice, now we're eagerly waiting for the servers to update too.
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#16 |
![]() Join Date: Sep 2006
Posts: 30
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I've just finished a round with a combined USMC score of nearly 15.000 points!
Is this new scoring system not a little bit over the edge ??? Mac.Sniper_E. |
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#17 | |
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PR Developer
![]() Join Date: Jan 2006
Posts: 2,273
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Quote:
Rounds are generally longer and more complicated in PR than in vBF2. In vBF2 the highest scores you ever really see are low 100s. That doesn't give much variation, if you think about it. If there are 64 players on the server, everyone's scores will be pretty close to each other. The more points you give people, the easier it is to see differences in players. It creates a wider range, and gives a more accurate picture. In other words, would you rather paint with 3 paints, or 20? | |
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Ruthless Executioner of 280 SpamBots
![]() Retired Lead Coder for Project Reality - 0.25 through 0.4 |
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#18 |
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With only 6 kills myself, and piloting an Apache for someone that had roughly accumulated 8 kills, I had a total score of 800+, teamwork score of 500+ in only a matter of 10 minutes or so. If this were a whole round, I could easily see people scoring 6,000+ at the end of a game. :-S
Are we going to be seeing people with HUGE scores by the time games end? We never defended any flag either, MEC had all the flags on Kashan (except main base), and we were just messing around killing targets in odd places. We died after I had 4 kills (at that time I had 250+/- teampoints, and then I jumped in a tank and went to overlook North Village. I killed a manned AA tank, and a manned crewman car. Went to go in the flagzone and wait for squad members to arrive, and noticed my team points were at 500+ and total 800+???? If so, I'd like to know the difference to a perfect A-10 round of mine. My highest in .609 was 4,010 or something, with 101 kills and 0 deaths. If I were to get 50-0 or better, does that mean I will have some insanely high score? Kind of strikes me as a little odd and excessive. I'm liking some of the other fixes in the patch, keep up the good work. |
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#19 |
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PR Developer
![]() Join Date: Jan 2006
Posts: 2,273
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Tweaky, see my post right above you.
Really, I don't get why people are frightened by really high scores? Whats it matter, other than it being a departure from the norm? As I said, the higher the scores, the more distance between people's scores, the higher accuracy of the scores. If you capped scores out 0-5, you'd never be able to tell anything from them. The more you expand the range of scores, the better accuracy you get out of them. |
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Ruthless Executioner of 280 SpamBots
![]() Retired Lead Coder for Project Reality - 0.25 through 0.4 |
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#20 |
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PR Lead Coder
![]() ![]() Join Date: Jun 2006
BrazilLocation: Campinas, SP
Posts: 4,454
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yeah, but looks like there are some issues with too high scores in bf2...
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| overhaul, scoring, system, v061 |
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