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Old 08-22-2007, 02:33 AM   #1
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Is this hardcoded?

Ok heres the situation i'm interested in making a model of the chinook as a "Heavy Transport Chopper" So i wanna be able to fit 14 people in total, But being 8+ seats on any vehicle hard coded my idea was simple cut it into a 3 part vehicle which moves as one, What i mean is i want to make a cockpit area that hold a pilot and co-pilot, A mid area with it's own doors on each side holding 1 squad of 6, And a back area with a door like the merlin holding another squad of 6.

What i wanna know is can i split a vehicle into different parts but make it move as one?

(Please no sarcastic or dumbass replies)
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Old 08-22-2007, 02:43 AM   #2

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it would make it go boom... in other words, yes, it's hardcoded

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Old 08-22-2007, 02:48 AM   #3
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Originally Posted by TexLax View Post
it would make it go boom... in other words, yes, it's hardcoded
Ok then thx but i need a dev to answer why it goes boom? Please no "It's Hardcoded!" replies i wanna know why exactly(And no it's the "BF2 engine thats why!" replies aswell)
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Old 08-22-2007, 03:00 AM   #4
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colitions in bf2 are fucked , you cant have vehicles on vehicles , because one of those will blow the other
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Old 08-22-2007, 03:24 AM   #5

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colitions in bf2 are fucked , you cant have vehicles on vehicles , because one of those will blow the other
Now thats just gay....


"Exactly how long does it take to get to the center of a tootsie pop?"
-Me
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Old 08-22-2007, 03:25 AM   #6
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Originally Posted by 77SiCaRiO77 View Post
colitions in bf2 are fucked , you cant have vehicles on vehicles , because one of those will blow the other
But this will be different.

1. The model moves as one and to avoid collisions i would shrink the hitbox so they never touch just the visible parts of the model do and give the illusion of one solid object when looked at.

2. To keep the hitboxes from colliding with each other in midflight i would make it a .2 second delay between each parts hitbox moving and one cant move unless the other one has.

3. Most importantly if none of these work well my other idea might work but it wont be as "Smooth" as this one.
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Old 08-22-2007, 03:30 AM   #7

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What about changing the health of vehicles to infiniti or something? I bet that's hard coded to =/.


Don't assume anything or you will make an ass out of you an me.
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Old 08-22-2007, 03:38 AM   #8

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Originally Posted by tesher07 View Post
What about changing the health of vehicles to infiniti or something? I bet that's hard coded to =/.
hardcoded afaik

Quote:
Originally Posted by David.Podedworny View Post
But this will be different.

1. The model moves as one and to avoid collisions i would shrink the hitbox so they never touch just the visible parts of the model do and give the illusion of one solid object when looked at.

2. To keep the hitboxes from colliding with each other in midflight i would make it a .2 second delay between each parts hitbox moving and one cant move unless the other one has.

3. Most importantly if none of these work well my other idea might work but it wont be as "Smooth" as this one.
nope, still hard coded

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Old 08-22-2007, 03:44 AM   #9
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Originally Posted by tesher07 View Post
What about changing the health of vehicles to infiniti or something? I bet that's hard coded to =/.
Well if it could be possible as only the vehicles in certain group. Ah what the fuck am i Saying! It's all fucken hard coded! God damn EA and their Hard coding! Damn you EA damn you to Videogame Hell!
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Old 08-22-2007, 04:04 AM   #10

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Originally Posted by David.Podedworny View Post
Well if it could be possible as only the vehicles in certain group. Ah what the fuck am i Saying! It's all fucken hard coded! God damn EA and their Hard coding! Damn you EA damn you to Videogame Hell!
thats the spirit!

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