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| PR General Discussion : General discussion of the Project Reality modification. |
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#31 |
![]() Join Date: Apr 2006
Posts: 1,319
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I just tested driving an dirtbike into the v22, It ended up with one smoking black bike and a dead CP... then i tryed an ATV, that ended with me in the sky and an black v22....
you cant even drive up the hatch/door/ramp without exploding. no need for proving grounds, Bubba added a kashan 16p with every vehicle in game with 0 spawntime. LINK! I suggest the second one (training_v2.zip) if you want more vehicles |
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#32 |
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PR Lead Forum Moderator
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Okay, looks like that one's a no-ski.
Shame, dropping the otherwise fairly useless dirtbikes out the back of the Osprey as a form of light arti would have been fun lol. Looks like the engine really really can't handle the concept of having two vehicles in the same general area |
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The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
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#33 |
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Retired PR Developer
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I wish I had the answer to that question. I think it was successfully done in a BF1942 mod, but BF2 is a little different from its predecessors. I'd certainly be interested in seeing if you can get away with using two vehicles as one.
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#34 | ||
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Quote:
Quote:
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=ICC=
In game name: ELITE_TANKER "Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak, and esteem to all." -George Washington |
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#35 |
![]() Join Date: Feb 2007
Location: Austin, Texas, USA
Posts: 549
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actually, they did... poor LCAC never had a chance
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#36 |
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Retired PR Developer
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With regards to seperate vehicles being attached, they had to in BF42 because of the aircraft carriers. Carriers in BF2 are static, so it doesn't matter.
I still think it's worth a shot to try and put two 'vehicles' together to make one big one. Unless someone has tried it and has proven that it's not possible or if EA/DICE made an announcement to that effect. There are lots of things that people assume are impossible, but with the right creativity a lot of things are more possible than you might think. In BF42 DC was the first to make helicopters and even DICE didn't know it was possible. |
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#37 | |
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PR Developer
![]() Join Date: Jan 2006
Posts: 2,273
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Quote:
Heres how I'd do it: First, the main PCO, the cockpit, would contain all the collision meshes for the entire PCO, including the other sections. So by itself you would have just a cockpit model, but with collision meshes for the full chopper. Give the main PCO an effect with an emitter, which emits the middle section of the helicopter, and make it emit as a child. Then give the middle section an effect which emits the tail section of the helicopter, again as a child. Neither of the emitted sections have collisions. Voila. And if anyone understood that, you're welcome to go try it. | |
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Ruthless Executioner of 280 SpamBots
![]() Retired Lead Coder for Project Reality - 0.25 through 0.4 |
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#38 |
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Retired PR Developer
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Will you be able to get 12-14 seats for people to sit in though?
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#39 | |
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PR Developer
![]() Join Date: Jan 2006
Posts: 2,273
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Quote:
Actually, I'm not positive that emitters emitting PCOs as children won't cause them to be able to be switched between. Other method would be to use object spawners with the holdObject code, but I wasn't able to get that working after the latest patch, for some reason. | |
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Ruthless Executioner of 280 SpamBots
![]() Retired Lead Coder for Project Reality - 0.25 through 0.4 |
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#40 |
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Banned
![]() Join Date: Nov 2006
Location: NY
Posts: 803
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^ is there a rosetta stone for that?
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