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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
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Banned
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 3,237
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I really loved setting up traps with claymores on 0.5 and was really dissapointed that they were removed from the game. So my questions are:
1) Why did DEVs remove them?? 2) Will they be back in 0.7?? I AM NOT TALKKING ABOUT PROXIMITY TRIGGERED ONES!! |
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Last edited by Waaah_Wah; 10-17-2008 at 10:40 AM..
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#2 |
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They where supposed to be in .6 in the Eng. kit.
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[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! Aw dude 4 str 4 stam leather belt? AHHHHHHHHHHHHH! |
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#3 |
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PR Developer
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I hope they return too!
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#4 |
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Forum Moderator
![]() Join Date: May 2006
YugoslaviaLocation: Essex, UK
Posts: 4,904
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I endorse this event or product.
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
![]() El_Vikingo: Bob_Marley, the level 70 pimp, will satisfy your needs. Many thanks to the Forum's no.1 hottie for the sig pretties. |
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#5 |
![]() Join Date: Nov 2005
Posts: 2,761
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They'll make for much better ambushes.
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"Practice proves more than theory, in any case." - Abraham Lincoln "i so regret searching "giant hentai penis" on google images though ;_;" - Garabaldi
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#6 |
![]() Join Date: Mar 2007
Posts: 2,680
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According to the PR guide:
Claymores were removed in PR v0.6, they will be added in future version of PR. Also, what happened to the Proximity IED? Wasn't it supposed to be in 0.6? Guessing you guys took it out for a reason and I can see why. |
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(o,o) |)__) -"-"- O RLY? |
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#7 |
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PR Developer
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proximity IED = landmine...
hopefully v0.7 has actual IED models..,. |
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#8 |
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Banned
![]() Join Date: Feb 2007
Location: Canada
Posts: 69
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I Love Claymores.
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#9 |
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Retired PR Developer
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I hate claymores. But that's only because I never notice them and die.
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#10 |
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Banned
![]() Join Date: Feb 2007
Location: Canada
Posts: 69
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LOL! I'm Always using them in Normal BF2.
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