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Old 08-18-2007, 12:31 PM   #31

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I remember back in 0.5 on Al Basrah, as USMC, I set up a claymore at the top of the steps of a house because two insurgents were following me. I went on the rooftop, and saw them at the steps, I blew up the claymore but they were still alive, proning on the steps, and they went inside the house and killed me...

(o,o)
|)__)

-"-"-

O RLY?
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Old 08-18-2007, 03:22 PM   #32

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vBF2 gheymores: NOOOOOOOOOOOOOO WAAAAAAAAY
.5 claymores, can live with it.

But I'd like to see that it takes a while (lets say 5-10 seconds) to set them up. Not just drop'n'kill.

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Old 08-18-2007, 03:49 PM   #33
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my idea was/is:

limit spec ops
engineer gets 1 landmine and 1 remote detonated claymore with ability to place 8 concurrently of each (by rearming). no C4 for engineer.
give spec ops C4

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Old 08-18-2007, 04:14 PM   #34

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the biggest short fall for the claymores is you cant pick them up and move them else where, you got be stuck hours in a location waiting for someone to pass, when you could have just moved further up and shot him, but i bet you would have felt them in seven gates as kashu desert

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Old 08-18-2007, 04:21 PM   #35

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Quote:
Originally Posted by [R-DEV]fuzzhead View Post
my idea was/is:

limit spec ops
engineer gets 1 landmine and 1 remote detonated claymore with ability to place 8 concurrently of each (by rearming). no C4 for engineer.
give spec ops C4
well if ya do that you would have to make some improvements to the mines cause right now the only way to get some one to hit them in my experiance is to blow them into em with the c4...
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Old 08-18-2007, 05:32 PM   #36

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Why not just bring back the Anti-Personnel Infantry kits as a requestable and leave it at that?

Engies are good right now with mines and C4.

Spec Ops, well, too many people use that kit just because of the M4 and its leet lazzor sight. We shouldn't encourage more people to use that kit by giving them something that might actually be of use to the squad.
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Old 08-18-2007, 05:39 PM   #37
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I'd like to see engineers/sappers with claymore... can't they take the claymores back by wrenching them?

BTW, PLZ don't put back the proximity claymores, I don't want to see line after lines of people charging with assault claymores anymore.
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Old 08-18-2007, 05:40 PM   #38

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They will prboably be like the mines in 0.5 (Manually triggered).

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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Old 08-18-2007, 05:53 PM   #39

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Originally Posted by OG_slinger View Post
Spec Ops, well, too many people use that kit just because of the M4 and its leet lazzor sight. We shouldn't encourage more people to use that kit by giving them something that might actually be of use to the squad.
Worst. Argument. Ever.
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Old 08-18-2007, 06:01 PM   #40

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Originally Posted by Zybon View Post
Worst. Argument. Ever.





But take away the C4 from the engineer?!

What about the grenadier? He's sort of an explosive guy(?).

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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