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| PR General Discussion : General discussion of the Project Reality modification. |
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#21 |
![]() Join Date: Aug 2007
Posts: 69
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if they put clays back in i sure hope they make them realistic killing power wise.
200 ball barings will tear through gobs of people up to about 20 meters when directed by HE. |
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#22 |
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I remember getting 2 of my squad members to sit in the side seats of the PELA chopper in 0.5 on Mao valley just dropping the claymores over enemy flags
Cleared alot of flags that way. |
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#23 |
![]() Join Date: Feb 2007
DenmarkLocation: Denmark
Posts: 1,460
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Bring teh gaymores back! I loved them in .5, saved my arse when I was empty on G3 ammo a couple of times.
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![]() Jihadder of 1 spambot I don't want to see a Flaming camel waving his e-penis on the wing of a typhoon. - GrayeKnight |
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#24 |
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Yeah Clamores in PR were realy good but in BF2 i hate them.
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#25 |
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#26 |
![]() ![]() Join Date: Nov 2006
Posts: 765
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I think both engineers and SF should get 'em. Why should they be limited to one class? Both of them suit having them in there personal armory. SF because they are ment to operate behind enemies lines using sabotage and ambush techniques, engineers as they are ment to create defenses among other things. So both would be suited to have them.
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![]() AKA Ecko1987 Beep-Beep-Beep. |
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#27 |
![]() Join Date: Jun 2006
Posts: 46
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I think claymores would suit spec ops rather than engies. This would increase the use of spec ops acting as spotters for snipers too. With his M4, binos, a couple of claymores (proximity or remote) and then remote detonated SLAMs (which will hopefully be able to run on seperate frequencies so they can be blown individually...), the spec ops will be a favourite comrade for snipers and also have increased ability in his sabotage missions.
I know the rifleman/support may still be preferred as spotters as they carry ammo, but the spec ops to me seems far more realistic, being light and agile (no clumsy helmet or body armour) The spec ops character looks the part and with these added claymores will certainly be more practical. I do miss the searching of a captured CP for any claymores sneakily hidden. More traps I say! Don't let it get too predictable. Rusty |
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Dr. Gonzo: "Hey honkies. You guys wanna buy some heroin? Goddamnit, I'm serious. I want to sell you some pure f*cking smack! This is the real stuff! I just got back from Vietnam. Ahahaha... scag! I wanna sell you some pure f*cking smack... Pure... f*ck..."
Man in Car: "Goddammit you bastards! Pull over! I'll kill you I'll kill you! Pull over, come on!" |
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#28 |
![]() ![]() Join Date: Jul 2007
SwedenLocation: R. Macedonia (Sweden)
Posts: 680
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There is more important things to do than running around putting claymores over the field. I don't like them.
If you wanna kill someone shoot him. |
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#29 |
![]() Join Date: Aug 2007
United KingdomLocation: Coventry
Posts: 533
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I find Claymores to be Annoying.
Butt, Add them to SF.. since SF is kinda, well not used. |
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#30 |
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[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! Aw dude 4 str 4 stam leather belt? AHHHHHHHHHHHHH! |
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