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| PR General Discussion : General discussion of the Project Reality modification. |
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#21 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,930
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I'm sure about punishing people who rack up kills, maybe lower the kill points from 4 to 2?
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![]() If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#22 |
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PR Coder Team
![]() Join Date: Mar 2007
CanadaLocation: Saskatoon SK
Posts: 961
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1. Killing an asset should be worth more than or equal to losing it. So if I shoot down a MiG and get nailed by a SAM, I should have a score thats > or = 0. The thing is, my A-10 can kill a SAM. He can't kill a MiG.
2. Killing a tank does more for the war effort than killing a rifleman, I shouldn't have to explain that. So if I run up to a tank and C4 it so my troops can get to processing (theres like 10 different flags called processing), then I should get more points than killing some stranded medic wandering around the desert. ![]() 3. Just because something isn't a threat to me doesn't make it so to my teammate. This is why teamwork and killing stuff are the same. If I shoot a sniper with a pistol or vaporize him with a tank, he's just as big a threat. If not to me directly than to someone else. So which shows batter teamwork? Killing something that is a threat to me or to someone else? It should only make a small difference in what weapons you use as opposed to the object you kill. So, teamwork points remain exactly that, how well you benefit your team. Killing an object that may not be a personal problem, like a bunny hopping marksman trying to escape your APC, but to the squad pinned down across the street he may very well be. My point is that objects that are a greater threat to your team should be a rewarded more teamwork points than objects that aren't. Never mind whether its a threat to you or not, you're still assisting your side; thats one less bomb, shell, or bullet that will come into contact with your team. |
![]() Proudly quoting neither a war movie nor someone from the internetz. |
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#23 |
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Banned
![]() Join Date: Jun 2007
Location: USA
Posts: 396
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#24 |
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PR Lead Forum Moderator
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What it's missing is choppers, which in this debate are clearly the fishermen on the shoreline tossing hand-grenades into the sea. (they're just off to one side of that diagram)
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The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
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#25 |
![]() Join Date: May 2006
Location: Bethesda, MD
Posts: 679
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Task Force XXI [TF21]
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#26 | |
![]() Join Date: Feb 2007
SwedenLocation: Sundsvall
Posts: 480
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Quote:
or to stick to the chart: like tropic and deep sea fish. so Id say theyd replace the fighters and bombers in the foodchain. although they have a hard time swallowing a h-at so the size between those two shouldnt differ. also their common prey is the tank, and grounddwelling species which has developed a defence mechanism called HEAT rounds over the decades and doesnt fear lag. so according to the evolutionary logic of the survival of the fittest either the rare attack helo has to evolve or it will extinct. | |
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#27 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,930
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A10s are used to shoot down choppers if needed, since they fly slow.
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![]() If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#28 |
![]() Join Date: Aug 2007
GermanyLocation: Big, bad and beautiful Berlin
Posts: 105
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